{"name":"Fist","type":"Weapon","level":"","traits":"Agile,Finesse,Nonlethal,Unarmed","shorttext":"[b]Source[\/b] Core Rulebook pg. 280\r\n[b]Favored Weapon[\/b] Angazhan, Irori, Korada, Monad\r\n[b]Price[\/b] \u2014; [b]Damage[\/b] 1d4 B; [b]Bulk[\/b] \u2014\r\n[b]Hands[\/b] 1\r\n[b]Category[\/b] Unarmed\r\n[b]Group[\/b] Brawling; [b]Traits[\/b] Agile, Finesse, Nonlethal, Unarmed","longtext":"[h3]Critical Specialization Effects[\/h3]\r\n[b]Source[\/b] Core Rulebook pg. 283\r\nCertain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.\r\n\r\n[b]Brawling:[\/b] The target must succeed at a Fortitude save against your class DC or be slowed 1 until the end of your next turn.","tags":"PF2,Weapon,Brawling,Agile,Finesse,Nonlethal,Unarmed","isShared":"on","templateId":"11744","blockId":"1094665","world":"0143de1a-bc3b-4452-8f36-fd784c6bf516","folder":"10"}