{"name":"Maria Perez","handle":"Lepidoptera","role":"Exec","role_ability":"Teamwork","role_ability_rank":"7","style":"dark","portrait":"","int":"8","ref":"8","dex":"8","tech":"5","cool":"8","will":"4","luck_curr":"4","luck_max":"4","move":"4","body":"5","emp_curr":"3","emp_max":"8","skill_value_01":"2","skill_value_02":"","skill_value_03":"","skill_value_04":"6","skill_value_05":"","skill_value_06":"2","skill_value_07":"","skill_value_08":"","skill_value_09":"","skill_value_10":"","skill_value_11":"6","skill_value_12":"2","skill_value_13":"","skill_value_14":"","skill_value_15":"","skill_value_16":"3","skill_value_17":"","skill_value_18":"3","skill_value_19":"3","skill_value_20":"","skill_value_21":"","skill_value_22":"","skill_value_23":"","skill_value_24":"4","skill_value_25":"","skill_value_26":"2","skill_name_27":"Language: Spanish","skill_value_27":"4","skill_name_28":"Language: English","skill_value_28":"4","skill_name_29":"Language:","skill_value_29":"","skill_value_30":"","skill_value_31":"2","skill_name_32":"Local Expert:","skill_value_32":"","skill_name_33":"Local Expert:","skill_value_33":"","skill_name_34":"Science:","skill_value_34":"","skill_name_35":"Science:","skill_value_35":"","skill_name_36":"Science:","skill_value_36":"","skill_value_37":"","skill_value_38":"","skill_value_39":"2","skill_value_40":"6","skill_value_41":"","skill_value_42":"6","skill_value_43":"","skill_name_44":"Play Instrument:","skill_value_44":"","skill_name_45":"Play Instrument:","skill_value_45":"","skill_name_46":"Play Instrument:","skill_value_46":"","skill_value_47":"","skill_value_48":"","skill_value_49":"6","skill_value_50":"","skill_value_51":"","skill_value_52":"6","skill_value_53":"4","skill_value_54":"4","skill_value_55":"","skill_value_56":"6","skill_value_57":"","skill_value_58":"","skill_value_59":"","skill_value_60":"3","skill_value_61":"","skill_value_62":"","skill_value_63":"","skill_value_64":"","skill_value_65":"","skill_value_66":"2","skill_value_67":"3","skill_value_68":"","skill_value_69":"","skill_value_70":"","skill_value_71":"","skill_value_72":"","skill_value_73":"","skill_value_74":"","skill_value_75":"","humanity_curr":"33","humanity_max":"44","hitpoints_curr":"35","weapon_name_01":"Balisong","weapon_dmg_01":"1d6","weapon_ammo_01":"-","weapon_rof_01":"2","weapon_notes_01":"","weapon_name_02":"Modfire Pistol Mode","weapon_dmg_02":"3d6","weapon_ammo_02":"8","weapon_rof_02":"2","weapon_notes_02":"","weapon_name_03":"Modfire Smg Mode","weapon_dmg_03":"2d6","weapon_ammo_03":"30","weapon_rof_03":"1","weapon_notes_03":"","weapon_name_04":"Modfire Assault Mode","weapon_dmg_04":"5d6","weapon_ammo_04":"25","weapon_rof_04":"1","weapon_notes_04":"","weapon_name_05":"Throatsnake","weapon_dmg_05":"4d6","weapon_ammo_05":"-","weapon_rof_05":"1","weapon_notes_05":"","weapon_name_06":"","weapon_dmg_06":"","weapon_ammo_06":"","weapon_rof_06":"","weapon_notes_06":"","weapon_name_07":"","weapon_dmg_07":"","weapon_ammo_07":"","weapon_rof_07":"","weapon_notes_07":"","weapon_name_08":"","weapon_dmg_08":"","weapon_ammo_08":"","weapon_rof_08":"","weapon_notes_08":"","weapon_name_09":"","weapon_dmg_09":"","weapon_ammo_09":"","weapon_rof_09":"","weapon_notes_09":"","weapon_name_10":"","weapon_dmg_10":"","weapon_ammo_10":"","weapon_rof_10":"","weapon_notes_10":"","armor_head":"Light Armorjack","armor_body":"Light Armorjack","armor_shield":"None","carmor_type_01":"","carmor_sp_01":"","carmor_ap_01":"","carmor_cost_01":"","carmor_desc_01":"","carmor_type_02":"","carmor_sp_02":"","carmor_ap_02":"","carmor_cost_02":"","carmor_desc_02":"","carmor_type_03":"","carmor_sp_03":"","carmor_ap_03":"","carmor_cost_03":"","carmor_desc_03":"","carmor_type_04":"","carmor_sp_04":"","carmor_ap_04":"","carmor_cost_04":"","carmor_desc_04":"","carmor_type_05":"","carmor_sp_05":"","carmor_ap_05":"","carmor_cost_05":"","carmor_desc_05":"","carmor_type_06":"","carmor_sp_06":"","carmor_ap_06":"","carmor_cost_06":"","carmor_desc_06":"","carmor_type_07":"","carmor_sp_07":"","carmor_ap_07":"","carmor_cost_07":"","carmor_desc_07":"","carmor_type_08":"","carmor_sp_08":"","carmor_ap_08":"","carmor_cost_08":"","carmor_desc_08":"","cy_audio_suite_hl":"","cy_name_01":"","cy_data_01":"","cy_hl_01":"","cy_name_02":"","cy_data_02":"","cy_hl_02":"","cy_name_03":"","cy_data_03":"","cy_hl_03":"","cy_neural_link_hl":"","cy_name_18":"","cy_data_18":"","cy_hl_18":"","cy_name_19":"","cy_data_19":"","cy_hl_19":"","cy_name_20":"","cy_data_20":"","cy_hl_20":"","cy_name_21":"","cy_data_21":"","cy_hl_21":"","cy_name_22":"","cy_data_22":"","cy_hl_22":"","cy_left_eye":"1","cy_left_eye_hl":"10","cy_name_04":"Anti-Dazzle","cy_data_04":"User is immune to blindness or other effects caused by dangerous flashes of light, like those of a flashbang.","cy_hl_04":"2","cy_name_05":"Low Light\/Infrared\/UV","cy_data_05":"Reduces penalties imposed by darkness and other intangible obscurement, like smoke, fog, etc. to 0. User can distinguish hot meat from cold metal but cannot see through anything that could provide cover.","cy_hl_05":"5","cy_name_06":"----------------------------------","cy_data_06":"","cy_hl_06":"","cy_right_eye":"1","cy_right_eye_hl":"8","cy_name_07":"Anti-Dazzle","cy_data_07":"User is immune to blindness or other effects caused by dangerous flashes of light, like those of a flashbang.","cy_hl_07":"2","cy_name_08":"Low Light\/Infrared\/UV","cy_data_08":"Reduces penalties imposed by darkness and other intangible obscurement, like smoke, fog, etc. to 0. User can distinguish hot meat from cold metal but cannot see through anything that could provide cover.","cy_hl_08":"4","cy_name_09":"----------------------------------","cy_data_09":"","cy_hl_09":"","cy_left_arm":"1","cy_left_arm_hl":"7","cy_left_hand_hl":"","cy_name_10":"Psiberstuff Watch-Man","cy_data_10":"A fully functional Agent with a flip-up screen built into the cyberarm.","cy_hl_10":"3","cy_name_11":"","cy_data_11":"","cy_hl_11":"","cy_name_12":"","cy_data_12":"","cy_hl_12":"","cy_name_13":"","cy_data_13":"","cy_hl_13":"","cy_right_arm":"1","cy_right_arm_hl":"7","cy_right_hand_hl":"","cy_name_14":"","cy_data_14":"","cy_hl_14":"","cy_name_15":"","cy_data_15":"","cy_hl_15":"","cy_name_16":"","cy_data_16":"","cy_hl_16":"","cy_name_17":"","cy_data_17":"","cy_hl_17":"","cy_left_leg_hl":"","cy_left_foot_hl":"","cy_name_23":"","cy_data_23":"","cy_hl_23":"","cy_name_24":"","cy_data_24":"","cy_hl_24":"","cy_name_25":"","cy_data_25":"","cy_hl_25":"","cy_right_leg_hl":"","cy_right_foot_hl":"","cy_name_26":"","cy_data_26":"","cy_hl_26":"","cy_name_27":"","cy_data_27":"","cy_hl_27":"","cy_name_28":"","cy_data_28":"","cy_hl_28":"","cy_internal":"1","cy_name_29":"Trauma Response Nanomatrix","cy_data_29":"Internal Body Cyberware. Once per day, as an Action, activate to repair your Skinweave or Subdermal Armor to full SP. Requires Skinweave or Subdermal Armor. Each additional installation increases daily uses by 1.","cy_hl_29":"6","cy_name_30":"Trauma Response Nanomatrix","cy_data_30":"Internal Body Cyberware. Once per day, as an Action, activate to repair your Skinweave or Subdermal Armor to full SP. Requires Skinweave or Subdermal Armor. Each additional installation increases daily uses by 1.","cy_hl_30":"11","cy_name_31":"Trauma Response Nanomatrix","cy_data_31":"Internal Body Cyberware. Once per day, as an Action, activate to repair your Skinweave or Subdermal Armor to full SP. Requires Skinweave or Subdermal Armor. Each additional installation increases daily uses by 1.","cy_hl_31":"11","cy_name_32":"Cybersnake","cy_data_32":"Horrifying throat\/esophagus-mounted tentacle weapon. A Very Heavy Melee Weapon (4d6, 1 ROF) that can be successfully concealed without a Check","cy_hl_32":"14","cy_name_33":"","cy_data_33":"","cy_hl_33":"","cy_name_34":"","cy_data_34":"","cy_hl_34":"","cy_name_35":"","cy_data_35":"","cy_hl_35":"","cy_external":"1","cy_name_36":"Upgraded Subdermal Armor","cy_data_36":"User's body and head are armored at SP12. Your SP in any location is determined by your highest source of SP in that location. Additionally, whenever your armor is ablated in a location, all your sources of SP in that location are ablated at the same time. Whenever the user successfully completes a day of natural healing, nanomachines present in the Subdermal Armor repair both the body and head location of the Subdermal Armor for one point of its lost SP.","cy_hl_36":"15","cy_name_37":"","cy_data_37":"","cy_hl_37":"","cy_name_38":"","cy_data_38":"","cy_hl_38":"","cy_name_39":"","cy_data_39":"","cy_hl_39":"","cy_name_40":"","cy_data_40":"","cy_hl_40":"","cy_name_41":"","cy_data_41":"","cy_hl_41":"","cy_name_42":"","cy_data_42":"","cy_hl_42":"","cy_fashion":"1","cy_name_43":"Exotic Bodysculpt","cy_data_43":"Cosmetic Mothlike Features","cy_hl_43":"14","cy_name_44":"Chemskin","cy_data_44":"Alters skin color, +2 wardrobe if paired with techhair","cy_hl_44":"","cy_name_45":"Techhair","cy_data_45":"Customizable hair, +2 wardrobe if paired with chemskin","cy_hl_45":"","cy_name_46":"Biomonitor","cy_data_46":"Subdermal implant tracking vitals, ink to agent to allow automatic Trauma Team calls","cy_hl_46":"","cy_name_47":"Heuristic Health Monitor","cy_data_47":"Gives a health score, allows character to check Hit Points","cy_hl_47":"","cy_name_48":"Shift Tacts 2x","cy_data_48":"Color-changing lenses implanted into the eye. Several patterns are also available. Lenses can optionally be temperature-sensitive or reactant to hormone changes in the body. Only one choice of color and pattern can be made, but the user can deactivate the color change at any time desired without an Action.","cy_hl_48":"","cy_name_49":"","cy_data_49":"","cy_hl_49":"","cy_borgware":"1","cy_name_50":"Artificial Shoulder Mount","cy_data_50":"Allows 2 extra cyberarms","cy_hl_50":"14","cy_name_51":"","cy_data_51":"","cy_hl_51":"","cy_name_52":"","cy_data_52":"","cy_hl_52":"","cy_name_53":"","cy_data_53":"","cy_hl_53":"","cy_name_54":"","cy_data_54":"","cy_hl_54":"","cy_name_55":"","cy_data_55":"","cy_hl_55":"","cy_name_56":"","cy_data_56":"","cy_hl_56":"","aliases":"Lepidoptera","improvement_points_curr":"540","improvement_points_max":"","reputation":"1","reputation_events":"Turned the Neon Abyss into the Trauma Crater","role_specific_lifepath":"(Current) Corporation: Lazarus\r\nDepartment: Mergers and Acquisitions\r\nGood\/Bad: Totally evil, will do anything for profit\r\nCorp Scope: International, offices all over the world\r\nOpposition: Rival corps want to headhunt and recruit\r\nCurrent Boss: Gives a free hand, doesn't wanna know what she does","addictions":"","fashion":"Businesswear Outfit (Jacket, Top, Bottom, Shoes)\r\nBohemian Casual (Jacket, Top, Bottom, Shoes)","gear":"Light Armorjack x2 (Sp 11)\r\nKevlar Suit (Sp7)\r\nCarryall\r\nAgent (+2 Library Search and Wardrobe\/Fashion)\r\nInflatable Bed + Sleeping Bag\r\nMemory Chip x10\r\nDisposable Phone\r\nFood Bar x5\r\nRadio Communicator x2\r\nFlashlight\r\nBalisong (Light Melee Weapon)\r\nHeavy Pistol\r\nAudio Recorder\r\nModfire 10X\r\nSecSystem Streetcase \r\n5 Smoke Grenades\r\nChipvault\r\nLaptop\r\nCybersnake\r\nKtech Doberman (Husky Synthskin cover)\r\nAir Pistol\r\nSpecial Mini-Reaver (Weeping reaver medium sized)","ammo":"85x H. Pistol Ammo\r\n23 Doberman Marking Scent Balls","cash":"2350","housing":"Corporate Conapt ","rent":"50 EB (Fee for interfering with cameras)","lifestyle":"Fresh Food (1500), Trauma Team Silver (Exec Perk)","notes":"Downtime: 4\/75\r\n\r\nTeam Members: Gregory (Covert Operative), Victor (Driver)\r\nLoyalty: 10, 7\r\nStat Generation: Number 3, Number 6\r\nHP: 45\/45, 35\/35\r\nSP: 11\/11, 11\/11\r\nHum: 40\/40, 30\/30\r\nBullets: 50, 50","cultural_origins":"South American (Venezuela)","personality":"Bubbly, but secretly manipulative","clothing_style":"Businesswear","never_without":"Fuzzy Wristbands","hairstyle":"Long and groomed","value_most":"Control","feeling_about_people":"People are tools, use them for your own goals then discard them.","most_valued_person":"Gregory (First ever team member)","most_valued_possession":"Exotic Body Modifications","family_background":"Corporate Execs","childhood_environment":"Safe Corp Zone","family_crisis":"Family was made to disappear by a rival corp","tragic_love_affairs":"Lover left even after she sacrificed so much to satisfy them","life_goals":"Rise the corporate ladder and hold all the cards","friends":"Gregory (The only team member that she actually values)","enemies":"Jerry Vertigo (Petrochem exec that made her family vanish)","critical_injuries":"","jsondata":"","tags":"","isShared":"on","templateId":"6836","blockId":"1212148","world":"539388f4-729b-4bbb-aa8d-61236d905619","folder":""}