{"name":"Hope","level":"4","xp":"","class":"Bard","race":"Half-elf: When you enter an important location (your call) you can ask the GM for one fact from the history of that location.","alignment":"","imageid":"","look":"","bonds":"[ul]\r\n[li]Familial: Force me to choose between searching for my family or delaying my search.[\/li]\r\n[li]Optimistic: I'm going to look for the best in people. Give me a reason why I shouldn't expect much from a specific person.[\/li]\r\n[li]Composed: I try to be well put-together when interacting with others. Put me in a situation where I may have to lose face in order to accomplish my goals.[\/li]\r\n[\/ul]\r\n","strength":"8","dexterity":"12","constitution":"13","intelligence":"16","wisdom":"9","charisma":"18","armor":"1","hitpoints_curr":"19","hitpoints_max":"19","damage":"D6","move_name_01":"Arcane Art","move_details_01":"When you weave a performance into a basic spell, choose an ally and an effect:\r\n  \u2022 Heal 1d8 damage\r\n  \u2022 +1d4 forward to damage\r\n  \u2022 Their mind is shaken clear of one enchantment\r\n  \u2022 The next time someone successfully assists the target with aid, they get +2 instead of +1\r\n\r\nThen roll+Cha.\r\n  \u2022 On a 10+, the ally gets the selected effect.\r\n  \u2022 On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM\u2019s choice.","move_name_02":"Bardic Lore","move_details_02":"Choose an area of expertise:\r\n  \u2022 Spells and Magicks\r\n\r\nWhen you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.","move_name_03":"Charming and Open","move_details_03":"When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).\r\n  \u2022 Whom do you serve?\r\n  \u2022 What do you wish I would do?\r\n  \u2022 How can I get you to ___?\r\n  \u2022 What are you really feeling right now?\r\n  \u2022 What do you most desire?\r\n","move_name_04":"A Port in the Storm","move_details_04":"When you return to a civilized settlement you\u2019ve visited before, tell the GM when you were last here. They\u2019ll tell you how it\u2019s changed since then.","move_name_05":"Healing Song","move_details_05":"When you heal with arcane art, you heal +1d8 damage.","move_name_06":"Eldritch Tones","move_details_06":"Your arcane art is strong, allowing you to choose two effects instead of one.","move_name_07":"Multiclass Initiate","move_details_07":"Get one move from another class. Treat your level as one lower for choosing the move.\r\n\r\nWhen you gain a level from 6-10, choose from these moves or the level 2-5 moves.\r\n\r\n(Wizard spellbook)","move_name_08":"","move_details_08":"","move_name_09":"","move_details_09":"","move_name_10":"","move_details_10":"","move_name_11":"","move_details_11":"","move_name_12":"","move_details_12":"","move_name_13":"","move_details_13":"","move_name_14":"","move_details_14":"","move_name_15":"","move_details_15":"","move_name_16":"","move_details_16":"","move_name_17":"","move_details_17":"","move_name_18":"","move_details_18":"","move_name_19":"","move_details_19":"","move_name_20":"","move_details_20":"","move_name_21":"","move_details_21":"","move_name_22":"","move_details_22":"","move_name_23":"","move_details_23":"","move_name_24":"","move_details_24":"","move_name_25":"","move_details_25":"","move_name_26":"","move_details_26":"","move_name_27":"","move_details_27":"","move_name_28":"","move_details_28":"","move_name_29":"","move_details_29":"","move_name_30":"","move_details_30":"","coin":"40","gear_count_01":"","gear_name_01":"Songbook","gear_weight_01":"","gear_count_02":"","gear_name_02":"Leather armor (1 armor)","gear_weight_02":"1","gear_count_03":"","gear_name_03":"Ostentatious clothes","gear_weight_03":"","gear_count_04":"","gear_name_04":"Bow (near)","gear_weight_04":"2","gear_count_05":"3","gear_name_05":"Arrows","gear_weight_05":"","gear_count_06":"","gear_name_06":"Short sword (close)","gear_weight_06":"1","gear_count_07":"5","gear_name_07":"Rations","gear_weight_07":"1","gear_count_08":"2","gear_name_08":"Bandages (slow)","gear_weight_08":"","gear_count_09":"","gear_name_09":"Spellbook","gear_weight_09":"1","gear_count_10":"","gear_name_10":"","gear_weight_10":"","gear_count_11":"","gear_name_11":"","gear_weight_11":"","gear_count_12":"","gear_name_12":"","gear_weight_12":"","gear_count_13":"","gear_name_13":"","gear_weight_13":"","gear_count_14":"","gear_name_14":"","gear_weight_14":"","gear_count_15":"","gear_name_15":"","gear_weight_15":"","gear_count_16":"","gear_name_16":"","gear_weight_16":"","gear_count_17":"","gear_name_17":"","gear_weight_17":"","gear_count_18":"","gear_name_18":"","gear_weight_18":"","gear_count_19":"","gear_name_19":"","gear_weight_19":"","gear_count_20":"","gear_name_20":"","gear_weight_20":"","gear_count_21":"","gear_name_21":"","gear_weight_21":"","gear_count_22":"","gear_name_22":"","gear_weight_22":"","gear_count_23":"","gear_name_23":"","gear_weight_23":"","gear_count_24":"","gear_name_24":"","gear_weight_24":"","gear_count_25":"","gear_name_25":"","gear_weight_25":"","gear_count_26":"","gear_name_26":"","gear_weight_26":"","gear_count_27":"","gear_name_27":"","gear_weight_27":"","gear_count_28":"","gear_name_28":"","gear_weight_28":"","gear_count_29":"","gear_name_29":"","gear_weight_29":"","gear_count_30":"","gear_name_30":"","gear_weight_30":"","notes":"[ul]\r\n[li]Light[\/li]\r\n[li]Unseen Servant[\/li]\r\n[li]Prestidigitation[\/li]\r\n[\/ul]\r\n[ul]\r\n[li]Contact Spirits[\/li]\r\n[li]Detect Magic[\/li]\r\n[li]Telepathy[\/li]\r\n[li]Magic Missile[\/li]\r\n[\/ul]\r\n[ul]\r\n[li]Dispel Magic[\/li]\r\n[\/ul]\r\n","tags":"player","isShared":"on","templateId":"11814","blockId":"1293185","world":"4b0e775d-7fb1-411a-ae1a-209c6a3001d5","folder":"22891"}