{"name":"Cure Moderate Wounds","school":"Conjuration (Healing)","level":"Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 standard action","range":" Touch","target":"Creature touched","duration":"Instantaneous","saving_throw":"Will half (harmless); see text","spell_resistance":"Yes (harmless); see text","description":" When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5).\r\n\r\nSince undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage. ","jsondata":"","tags":" D&D 3.5e, d20 SRD, Spell, Divine, Conjuration, 2nd Level","templateId":"4833","blockId":"1403318","world":"81a2343d-b71e-4be1-8b90-a629519d0ed1","folder":"26405","isShared":"on"}