{"name":"Create Magic Tattoo","school":"Conjuration (Creation)","level":"Sorcerer 2, Wizard 2","component_v":"1","component_s":"1","component_m":"1","component_f":"1","component_df":"0","xp_cost":"","casting_time":"10 minutes","range":"Touch","target":"Creature Touched","duration":"24 hours","saving_throw":"None","spell_resistance":"Yes (harmless)","description":"\r\n\r\nYou finish the last detail and lean back to look at your work. The tattoo looks good. It should prove useful.\r\n\r\nThis spell creates a single magic tattoo. You determine the exact type of tattoo, though the selection is limited by your caster level, as indicated below. You must possess a modicum of artistic talent to sketch the desired tattoo \u2013 at least 1 rank on Craft (drawing), Craft (painting), Craft (calligraphy), or a similar Craft skill. Inscribing a magic tattoo requires a successful Craft check. The DC varies with the kind of tattoo, as noted below.\r\n\r\nIf you are a 3rd- to 6th-level caster, you can inscribe a tattoo that generates any one of the following effects (Craft DC 10).\r\n\r\n*+2 resistance bonus on one type of saving throw (Fortitude, Reflex, or Will). *+1 luck bonus on attack rolls. *+1 deflection bonus to AC.\r\n\r\nAt 7th to 12th caster level, you can add the following tattoos to the list that you can inscribe (Craft DC 15).\r\n\r\n*+2 resistance bonus on saving throws. *+2 competence bonus on attack rolls.\r\n\r\nWhen your caster level reaches 13th, you can add the following to the list of tattoos you can inscribe (Craft DC 20).\r\n\r\n*Spell resistance equal to 10 + 1 per three caster levels. *+2 enhancement bonus to any one ability score *+1 spellcaster level. This effect increases the subject's effective level, but not the total number of spells. For example, an 11th level caster who receives this tattoo functions as a 12th-level casater for the purpose of determining level-based spell variables (such as range, area, effect, and so on), but he does not receive any extra spells.\r\n\r\nA single creature can have only three magic tattoos at a time. Any attempt to apply more than that automatically fails.\r\n\r\nA successful erase spell removes a single magic tattoo. A successful dispel magic spell can remove multiple magic tattoos if targeted on the creature bearing them.\r\n\r\nMaterial Components: Tattoo inks in appropriate colors costing at least 100 gp.\r\n\r\nFocus: Tattoo needles.","jsondata":"","tags":"D&D 3.5e, d20 SRD, Spell, Arcane, Conjuration, 2nd Level","templateId":"4833","blockId":"1457751","world":"81a2343d-b71e-4be1-8b90-a629519d0ed1","folder":"26405","isShared":"on"}