{"name":"Distilled Joy","school":"Transmutation","level":"Sorcerer 3, Wizard 3, Spellthief 3, Joy (BoED) 3","component_v":"1","component_s":"0","component_m":"0","component_f":"1","component_df":"0","xp_cost":"","casting_time":"1 day","range":"Touch","target":"One living creature","duration":"Permanent","saving_throw":"Fortitude negates (harmless)","spell_resistance":"Yes (harmless)","description":"You draw forth the material essence of joy from a creature experiencing great bliss. This physical manifestation of joy, called ambrosia, can be used in the creation of good magic items, as a special spell component, or as a druglike substance (with no addictive qualities). The Celestial Hebdomad, the rulers of the Seven Heavens, subsist entirely on ambrosia.\r\n\r\nThe caster draws ambrosia from the target and contains it within a tiny receptacle, such as a vial. Ambrosia can only be drawn from a blissful creature; how the creature achieves this state of bliss can vary from one individual to the next. For example, distilled joy can be cast on a deliriously lovestruck character, a dryad dreaming near her tree, an artist crafting his life's masterpiece, or a character experiencing a moment of rapture or undiluted sexual pleasure.\r\n\r\nGood spellcasters can use ambrosia in magic item creation. Each dose provides the equivalent of 2 experience points needed to create the item. A dose of ambrosia can also be used as an optional spell component (see Chapter 3).\r\n\r\nA living creature that drinks a dose of ambrosia experiences a soothing sensation that wipes away minor aches and pains, takes the edge off grief and sadness, and cures 1 point of damage. These positive sensations and emotions persist for 1d4+1 hours.\r\n\r\nFocus: A vial or similar container in which to contain the ambrosia.","jsondata":"","tags":"D&D 3.5e, d20 SRD, Spell, Arcane, Transmutation, 3rd Level","isShared":"on","templateId":"4833","blockId":"1457823","world":"81a2343d-b71e-4be1-8b90-a629519d0ed1","folder":"26405"}