{"name":"Glass Snake","tier":"1","type":"Standard","description":"A clear serpent with a massive head that leaves behind a glass shard  trail wherever they go.","motives_and_tactics":"Climb, feed, keep distance, scare","difficulty":"14","damage_thresholds":"6\/10","hit_points":"5","stress":"3","attack_modifier":"+2","standard_attack":"Glass Fangs: Very Close | 1d8+2 phy","experience":"","features":"Armor-Shredding Shards - Passive: On a successful attack within \r\nMelee range against the Snake, the attacker must mark an \r\nArmor Slot without receiving its benefits (they can still use \r\narmor to reduce the damage). If they can\u2019t mark an Armor Slot, \r\nthey must mark an additional HP.\r\n\r\nSpinning Serpent - Action: Mark a Stress to make an attack \r\nagainst all targets within Very Close range. Targets the Snake \r\nsucceeds against take 1d6+1 physical damage.\r\n\r\nSpitter - Action: Spend a Fear to introduce a d6 Spitter Die. When \r\nthe Snake is in the spotlight, roll this die. On a result of 5 or \r\nhigher, all targets in front of the Snake within Far range must \r\nsucceed on an Agility Reaction Roll or take 1d4 physical damage. \r\nThe Snake can take the spotlight a second time this GM turn.","img":"","notes":"","tags":"Tier 1, magic beast, animal","templateId":"18679","blockId":"1604262","world":"2f71e15f-c7ee-4b4a-9a03-c5d416246bcc","folder":"0261c47b-1f26-49c5-83fd-124691753348","isShared":"on"}