{"name":"U.S.S. Centurion","designation":"N.C.C 23316","service_date":"2368","space_frame":"Akira  Class","mission_profile":"PATHFINDER AND RECONNAISSANCE OPERATIONS","refit":"Computers, Comminications","trait":"Federation Starship, Something to Prove","engines":"10","engines_breaches":"0","computers":"10","computers_breaches":"0","weapons":"11","weapons_breaches":"0","structure":"11","structure_breaches":"0","sensors":"9","sensors_breaches":"0","communications":"10","communications_breaches":"0","scale":"5","command":"2","security":"4","science":"2","conn":"3","engineering":"2","medicine":"1","weapon_nametype_01":"Phaser (254) Arrays (254)","weapon_skill_01":"9","weapon_qualities_01":"Versatile 2 (232),  Range: Med, ","weapon_nametype_02":"Photon (255) Torpedoes (254)","weapon_skill_02":"3","weapon_qualities_02":"+1 Threat, Range: Long, High-Yield (232)","weapon_nametype_03":"Tractor Beam (Strength 4)","weapon_skill_03":"0","weapon_qualities_03":"-","weapon_nametype_04":"","weapon_skill_04":"","weapon_qualities_04":"","weapon_nametype_05":"","weapon_skill_05":"","weapon_qualities_05":"","weapon_nametype_06":"","weapon_skill_06":"","weapon_qualities_06":"","weapon_nametype_07":"","weapon_skill_07":"","weapon_qualities_07":"","weapon_nametype_08":"","weapon_skill_08":"","weapon_qualities_08":"","weapon_nametype_09":"","weapon_skill_09":"","weapon_qualities_09":"","weapon_nametype_10":"","weapon_skill_10":"","weapon_qualities_10":"","notes":"STARSHIP COMBAT MOMENTUM SPENDS (Page: 232), ","crew_support_current":"5","crew_support_max":"5","power_current":"10","power_max":"10","resistance":"7","shields_current":"15","shields_max":"15","launch_bay":"4 Type 6 personnel shuttles (235)\r\n6 Type-16 shuttlepods (235)\r\n2 Danube-class Runabouts (235)\r\n","talents":"[b]Ablative Armor (255)[\/b] The ship\u2019s Resistance is increased by 2.\r\n\r\n[b]Extensive Shuttlebays (256)[\/b] The ship may have twice as many small craft active at any one time as it would normally allow, and it may carry up to two Scale 2 small craft. For more on small craft operations, see p. 232.\r\n\r\n[b]Rapid-Fire Torpedo Launcher (257)[\/b] Whenever the crew adds 3 to Threat to fire a  torpedo salvo, they may re-roll a single d20 on the attack,  and any number of  A on the damage roll.\r\n\r\n[b]Improved Reaction Control System (257)[\/b] Whenever a Task to move or maneuver the ship would increase in Difficulty because of obstacles or hazards, reduce the  Difficulty by 1 (to a minimum of the Task\u2019s normal Difficulty).\r\n\r\n[b]Improved Warp Drive (257)[\/b]  Whenever the ship spends Power to go to warp, roll 1A for each Power spent; for each Effect rolled, that point of Power is not spent.","jsondata":"","tags":"Star Trek Adventures, Ship Sheet","isShared":"on","templateId":"4181","blockId":"493591","world":"","folder":""}