{"name":"Otto","look":"Player: Josh","dw_class":"Ranger","level":"1","xp":"0","str":"13","dex":"16","con":"12","int":"9","wis":"15","cha":"8","damage":"D8","armor":"1","hp":"20","alignment":"[b]Neutral:[\/b] Help an animal or spirit of the wild.","moves":"[h3]Animal Companion[\/h3]\r\nYou have a supernatural connection with a loyal animal. You can\u2019t talk to it per se but it always acts as you wish it to.\r\n\r\n[b][u]Ewig - Frilled Dragon[\/u][\/b]\r\n[b]Base Stats:[\/b] Ferocity +1, Cunning +2, Instinct +1, 1 Armor\r\n[b]Strengths:[\/b] Quick Reflexes\r\n[b]Trainings:[\/b] Fight Humanoids, Fight Monsters, Search\r\n[b]Weaknesses:[\/b] Stubborn\r\n\r\n[h3]Command[\/h3]\r\nWhen you [b]work with your animal companion[\/b] on something its trained on:\r\n- \u2026and you attack the same target, add its [b]ferocity [\/b]to your [b]damage[\/b]\r\n- \u2026and you track, add its [b]cunning [\/b]to your [b]roll[\/b]\r\n- \u2026and you take damage, add its [b]armor [\/b]to your [b]armor[\/b]\r\n- \u2026and you discern realities, add its [b]cunning [\/b]to your [b]roll[\/b]\r\n- \u2026and you parley, add its [b]cunning [\/b]to your [b]roll[\/b]\r\n- \u2026and someone interferes with you, add its [b]instinct [\/b]to their [b]roll[\/b]\r\n\r\n[h3]Hunt and Track (Wis)[\/h3]\r\nWhen you [b]follow a trail of clues left behind by passing creatures[\/b], roll+WIS. On a 7+, you follow the creature\u2019s trail until there\u2019s a significant change in its direction or mode of travel. On a 10+, you also choose 1:\r\n- Gain a useful bit of information about your quarry, the GM will tell you what\r\n- Determine what caused the trail to end\r\n\r\n[h3]Called Shot[\/h3]\r\nWhen you [b]attack a defenseless or surprised enemy at range[\/b], you can choose to deal your damage or name your target and roll+DEX.\r\n- Head: 10+: As 7\u20139, plus your damage; 7-9: They do nothing but stand and drool for a few moments.\r\n- Arms: 10+: As 7-9, plus your damage; 7-9: They drop anything they\u2019re holding.\r\n- Legs: 10+: As 7-9, plus your damage; 7-9: They\u2019re hobbled and slow moving.","race":"[b]Human:[\/b] When you make camp in a dungeon or city, you don\u2019t need to consume a ration.","bonds":"","gear":"Item|Tags|Weight|Coin: 0| Carrying: 7\/12\r\nDungeon Rations|ration, 5 uses|1 weight\r\nLeather Armor|1 armor, worn|1 weight\r\nBundle of Arrows|3 ammo|1 weight\r\nBundle of Arrows|3 ammo|1 weight\r\nHunter's Bow|near, far|1 weight\r\nShort Sword|close|1weight\r\nAdventuring Gear|5 uses|1 weight","tags":"","isShared":"1","templateId":"41","blockId":"55854"}