{"name":"Novak","look":"Player: Erik","dw_class":"Barbarian","level":"4","xp":"8","str":"18","dex":"13","con":"16","int":"8","wis":"9","cha":"13","damage":"D10","armor":"4","hp":"24","alignment":"[b]Chaotic:[\/b] Eschew a convention of the civilized world.","moves":"[h3]Herculean Appetites[\/h3]\r\nOthers may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While [b]pursuing one of your appetites if you would roll a move[\/b], instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits.\r\n- Conquest\r\n- Fame and Glory\r\n\r\n[h3]Full Plate And Packing Steel[\/h3]\r\nYou ignore the [i]clumsy[\/i] tag on armor you wear.\r\n\r\n[h3]The Upper Hand[\/h3]\r\nYou take +1 ongoing to last breath rolls. When you [b]take your last breath[\/b], on a 7-9 you make an offer to Death in return for your life. If Death accepts they will return you to life. If not, you die.\r\n\r\n[h3]What Are You Waiting For?[\/h3]\r\nWhen you [b]cry out a challenge to your enemies[\/b], roll+CON. On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions., take +2 damage ongling against them.\r\n\r\n[h3]Musclebound[\/h3]\r\nWhile you wield a weapon it gains the forceful and messy tags.\r\n\r\n[h3]Appetite For Destruction:[\/h3]\r\n[b]Multiclass Move - Merciless:[\/b] When you deal damage, deal +1d4 damage.\r\n\r\n[h3]Samson[\/h3]\r\nYou may take a debility to immediately break free of any physical or mental restraint.\r\n\r\n[h3]Smash![\/h3]\r\nWhen you [b]Hack & Slash[\/b], on a 12+ deal your damage and choose something physical your target has (a weapon, their position, a limb): they lose it.\r\n\r\n[h3]Indestructible Hunger[\/h3]\r\nWhen you take damage, you can choose to take -1 ongoing until you sate one of your appetites instead of taking the damage. If you already have this penalty you cannot choose this option.\r\n\r\n[h3]ITEM: Mask of Feral Might[\/h3]\r\nThis mask has the appearance of a humanoid with contorted, wolfish features. When you don the mask in preparation for battle, roll+CON. On a 10+, hold 3. On a 7-9, hold 1. On a miss, you still hold one, but there will be consequences for borrowing the mask's power. Spend 1 hold to re-roll any one damage result.","race":"[b]Outsider:[\/b] You and your people are not from here. At the beginning of each session, the GM will [b]ask you something about your homeland[\/b], why you left, or what you left behind. If you answer them, mark XP.","bonds":"[b]Hyper-Competitive:[\/b] Challenge me to a contest or fight, or prod me into a contest or fight with another.\r\n\r\n[b]Dark-Humored:[\/b] Make me laugh with very dark humor, or use conventional comedy and sarcasm, which I will not get and must approach literally.","gear":"Item|Uses & Tags|Weight|Coin: 645| Carrying: 8\/11|\r\nDagger|hand|1\r\n Plate mail|3 armor, worn, clumsy|2\r\nShield|+1 armor|2\r\nBattleaxe|close, +1 damage|2\r\nHealing Potions|10 uses|0\r\nMask of Feral Might|magic item|1\r\nChainmail|1 armor, worn|2(camp)\r\nTwo-handed Sword|close, +1 damage|2(camp)","tags":"","isShared":"1","templateId":"41","blockId":"56140"}