{"name":"Ve'lui","look":"Player: Kait","dw_class":"Druid","level":"1","xp":"0","str":"13","dex":"15","con":"12","int":"8","wis":"16","cha":"9","damage":"D6","armor":"1","hp":"18","alignment":"[b]Neutral:[\/b] Eliminate an unnatural menace.","moves":"[h3]Born of the Soil[\/h3]\r\nYou learned your magic in a place whose spirits are strong and ancient and they\u2019ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one: [b]The Great Forests[\/b]. It is the land to which you are attuned\u2014when shapeshifting you may take the shape of any animal who might live in your Land.\r\n\r\nChose a tell\u2014a physical attribute that marks you as born of the soil\u2014that reflects the spirit of your land. It may be an animal feature like antlers or leopard\u2019s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take.\r\n\r\n[h3]By Nature Sustained[\/h3]\r\nYou don\u2019t need to eat or drink. If a move tells you to mark off a ration just ignore it.\r\n\r\n[h3]Spirit Tongue[\/h3]\r\nThe grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.\r\n\r\n[h3]Shapeshifter[\/h3]\r\nWhen you [b]call upon the spirits to change your shape[\/b], roll+Wis. On a 10+ hold 3. On a 7\u20139 hold 2. On a miss hold 1 in addition to whatever the GM says. \r\nYou may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species\u2019 form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. \r\nYou still use your normal stats but some moves may be harder to trigger\u2014a housecat will find it hard to do battle with an ogre. The GM will also tell you one or more moves associated with your new form. Spend 1 hold to make that move. Once you\u2019re out of hold, you return to your natural form. At any time, you may spend all your hold and revert to your natural form.\r\n\r\n[u][b]Common Animal Moves[\/b][\/u]\r\n[b]Pack Hunters[\/b]\r\n- Summon the pack\r\n- Drag them to the ground\r\n[b]Flying Creatures[\/b]\r\n- Escape to the air\r\n- Pull an enemy aloft\r\n[b]Hardy Beasts[\/b]\r\n- Trample them\r\n- Break through\r\n[b]Poisonous[\/b]\r\n- Inflict your poison on them\r\n- Drive them back\r\n\r\n[h3]Studied Essence[\/h3]\r\nWhen you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting.","race":"[b]Al'mea:[\/b]","bonds":"","gear":"Item|Uses & Tags|Weight|Coin: |Carrying: 3\/7\r\nHide Armor|1 armor, worn|1\r\nStaff|close, two-handed|1\r\nPoultices & Herbs|2 uses, slow|1","tags":"","isShared":"1","templateId":"41","blockId":"56351"}