{"name":"Zazan","look":"Player: Lakhan","dw_class":"Bard","level":"5","xp":"25","str":"9","dex":"13","con":"10","int":"13","wis":"16","cha":"16","damage":"D6","armor":"2","hp":"16","alignment":"[b]Neutral:[\/b] Avoid a conflict or defuse a tense situation.","moves":"[h3]Arcane Art[\/h3]\r\nWhen you [b]weave a performance into a basic spell[\/b], choose an ally and an effect:\r\n\u2022 Heal 1d8 damage\r\n\u2022 +1d4 forward to damage\r\n\u2022 Their mind is shaken clear of one enchantment\r\n\u2022 The next time someone successfully assists the target with aid, they get +2 instead of +1\r\nThen roll+CHA. On a 10+, the ally gets the selected effect. On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM\u2019s choice.\r\n\r\n[h3]Charming & Open[\/h3]\r\nWhen you [b]speak frankly with someone[\/b], you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).\r\n\u2022 Whom do you serve?\r\n\u2022 What do you wish I would do?\r\n\u2022 How can I get you to _____?\r\n\u2022 What are you really feeling right now?\r\n\u2022 What do you most desire?\r\n\r\n[h3]Bardic Lore[\/h3]\r\nChoose an area of expertise: Legends of Heroes Past\r\nWhen you [b]first encounter an important creature, location, or item[\/b] (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.\r\n\r\n[h3]A Port In The Storm[\/h3]\r\nWhen you [b]return to a civilized settlement you\u2019ve visited before[\/b], tell the GM when you were last here. They\u2019ll tell you how it\u2019s changed since then.\r\n\r\n[h3]Healing Song[\/h3]\r\nWhen you [b]heal with Arcane Art[\/b], you heal +1d8 damage.\r\n\r\n[h3]It Goes To Eleven[\/h3]\r\nWhen you [b]unleash a crazed performance[\/b] (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll+CHA. On a 10+ the target attacks their nearest ally in range. On a 7-9 they attack their nearest ally, but you also draw their attention and ire.\r\n\r\n[h3]Metal Hurlant[\/h3]\r\nWhen you [b]shout with great force or play a shattering note[\/b] choose a target and roll+CON. On a 10+ the target takes 1d10 damage and is deafened for a few minutes. On a 7-9 you still damage your target, but it\u2019s out of control: the GM will choose an additional target nearby.\r\n\r\n[h3]Eldritch Tones[\/h3]\r\nYour [b]Arcane Art[\/b] is strong, allowing you to choose two effects instead of one.\r\n\r\n[h3]ITEM: Twin Chords[\/h3]\r\nAn enchanted choker that divides and amplifies bardic magic. When you use arcane art, you may choose to affect +1d4 additional targets - decide this before you roll. If you get a 7-9, those additional targets are of the GM's choosing.\r\n\r\n[h3]Arcane Magnifying Glass[\/h3]\r\nWhen you [b]use this item in conjunction with discern realities[\/b], you may ask \"What here is magic?\" in addition to the standard questions.\r\n\r\n[h3]ITEM: Sword Breaker Shield[\/h3]\r\nA medium sized shield with notched groves along its edges, meant to catch an opponent\u2019s weapon. When you [b]use the shield to try and catch a bladed or piercing weapon[\/b], roll +DEX. On a 10+ choose two, on a 7-9 choose one:\r\n- Your enemy drops their weapon and must take a moment to retrieve it.\r\n- You move your enemy into an advantageous position.\r\n- You are able to move to a safer or more advantageous position.","race":"[b]Rito:[\/b] Gain +1 forward to Parlay witha nyone who has seen you perform.","bonds":"","gear":"Item|Tags|Weight|Coin: |Load: 7\/9\r\nLute||0\r\nLeather Armor|1 armor, worn|1\r\nDueling Rapier|close, precise|2\r\nPipeleaf|6 uses|0\r\nHealing Potions|2 uses|0\r\nSword Breaker Shield|+1 armor|2\r\nManacles||1\r\nDungeon Rations|7 uses| 1\r\nTwin Chords|magic|0\r\nMagnifying Glass|magic|0\r\nDonkey - Khoh Tae|mount|","tags":"","isShared":"1","templateId":"41"}