{"name":"Amilia kane The Sorceress ","look":"beautiful, Tall, ","dw_class":"sorcerer (awakened mage)","level":"2","xp":"5","str":"8","dex":"","con":"16","int":"12","wis":"","cha":"16","damage":"d6","armor":"2","hp":"20","alignment":"neutral.\uf06f KNOWLEDGE IS POWER\r\nUncover a hidden truth or reveal corruption.\r\n[table]\r\n[tr]\r\n[th]STAT[\/th]\r\n[th]ABILITY[\/th]\r\n[th]MOD[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]STR[\/td]\r\n[td]8[\/td]\r\n[td]-1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]DEX[\/td]\r\n[td]9[\/td]\r\n[td]0[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]CON[\/td]\r\n[td]16[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]INT[\/td]\r\n[td]12[\/td]\r\n[td]0[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]WIS[\/td]\r\n[td]13[\/td]\r\n[td]+1[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]CHA[\/td]\r\n[td]16[\/td]\r\n[td]+2[\/td]\r\n[\/tr]\r\n[\/table]\r\nHp 20\r\ndmg d6\r\narmor 2","moves":"[b]Arcane Focus (CHA) Mana 7\/7[\/b]\r\n\r\nWhen you spend uninterrupted time (an hour or so) drawing upon the Currents\r\nof Magic around you to replenish your reserves, roll +CHA.\r\n*On a 10+, you generate 5 Prana.\r\n*On a 7-9, You generate 3 Prana.\r\n*On a miss, generate 2 Prana anyway, but the GM gives you a Complication.\r\nThe maximum Prana you can have at any one time is 7\r\n\r\n[b]Weave a Spell[\/b]\r\nWhen you reach out and weave together the elements of creation. (See full Move on pg.3)\r\nDeclare your Effect \"I am (pick one)\" and name your target (a person, place, or thing)\r\n\r\nChoose a range: (Default is Hand)\r\n*Choose one or two Extras: These are tags and modifiers to your spell.\r\n*Complications: Sometimes there are small but harmful backlashes as reality resists your\r\nmeddling, the GM may give you a complication as a consequence of your Evocation roll!\r\n\r\n[b]Evocation (BOND)+2[\/b]\r\nWhen you focus your will and cast a woven spell, describe it and roll +ARCANE\r\nBOND. *On a 12+, your spell defies expectations, working above and beyond what you\r\nintended. Do not spend Prana:\r\n*On a 10+, the spell is successfully cast and does not cost Prana (choose one):\r\n*On a 7-9, you spend 1 Prana, and the spell is cast, but (choose two):\r\n*On a Miss, Something's gone horribly wrong. Spend Prana (and choose three), the spell\r\ndoes not work:\r\n\uf0b7 Your outburst of power warps and twists the fabric of reality. activate a Complication.\r\n\uf0b7 The GM removes an Extras tag of their choice from the spell.\r\n\uf0b7 Nothing happens...yet. (GM, make a note to activate a Complication later)\r\n\uf0b7 The stress of bending reality to your will affects you. Take -1 ongoing to Evocation\r\nuntil you have a few minutes to clear your head.\r\n\uf0b7 The spell drains your reserves, and you spend 1 extra Prana.\r\n\r\n[b]Discern Lore, Spout Realities[\/b]\r\nWhen you spend 1 Prana to view the world with your Mage's Sight, Your senses are\r\nopened to the true nature of everything you lay your eyes on. You analyze spells, magical\r\neffects, pierce illusions and see things that have been hidden. The GM will describe the\r\narea before you, ignoring any illusions and falsehoods, magical or otherwise.\r\n\uf0b7 You may treat all Spout Lore rolls of 7+ as if they were 10+.\r\n\uf0b7 You may add the following to your list of Discern Realities questions:\r\no Is there anything here that is magical and if so, what does it do?\r\no What is the function of any active or recently cast spells?\r\n\r\nlevel 2 move\r\n\uf06f ARCANE DEFENSE\r\nWhen you wear no armor, have at least 1 Prana, and carry less than your\r\nLoad, you have 2 armor.","race":"Backgrounds\r\n\uf06f AW, CRAP!.\r\nYou are a master at reading probabilities and thinking on your\r\nfeet, when things go from bad to worse, you're in your element.\r\n\r\n\uf06f AW, CRAP!\r\nYou are a master at reading probabilities and thinking on your feet, when\r\nthings go from bad to worse, you're in your element. When you take a\r\nneedlessly risky action, take +1 to Defy Danger for any, one consequence of\r\nthat action. If you fail to Defy Danger, however, the consequences of your\r\nfailure will be especially catastrophic.","bonds":"POWER OR HUMANITY?\r\nARCANE BOND represents your direct connection and fine control of the\r\narcane fires of creation, and an equal distancing from your own humanity.\r\nWhen you cast spells, you are drawing on that bond, and becoming a little\r\nmore alien as time goes on.\r\nEvery time you 'sacrifice' a bond connecting you to this world and the\r\npeople in it, you must mark off that bond and add +1 to ARCANE BOND\r\n(to a maximum of +3)\r\nWhen a bond is sacrificed, you can no longer gain XP from it, and it is gone\r\npermanently. When all bonds are sacrificed or otherwise lost, you take a\r\npermanent -1 Ongoing to Parley, Defend, and Aid or Interfere moves.\r\n\r\nFill the names of your companions in at least one:\r\n\uf06fit was drakkis how helped me deal with fears i understand him now and his liquid courage, but friends like him are the reason for me not to fear.\r\n\uf06f_the Barbarin Draksis saved me in return as i saved him i consider him a friend I feel that he has a good heart I must extend a hand of friendship to him ad prove myself to gain his trust.\r\nWhen you sacrifice a bond for Arcane Power, X out the \uf06f.+one xp\r\nARCANE BOND +2.","gear":"GEAR: load 7\/2\r\nYour load is 8+STR = 7. You start with:\r\n\u25a0 Dungeon Ratoins (4 uses, 1 weight) \u274f \u274f\r\n\u25a0 Bandages (3 uses, 0 weight) \u274f \u274f \u274f \u274f \u274f\r\n\u25a0 12 Coin\r\nChoose your preparation:\r\nChoose your weapon:\r\n\u274f Staff (close, two-handed, 1 weight)","tags":"","isShared":"on","templateId":"41","blockId":"668058","world":"f07eb124-8cf3-4dda-a592-10826ba74f34","folder":""}