{"name":"Typical Bloodsmith Raider","current_wounds":"0 - Healthy","character_points":"14","funds":"","force_sensitive":"N","force_points":"","dark_side_points":"1","move":"10","dexterity":"2","dexterity_pips":"none","dexterity_skills":"Blaster|3D \r\nDodge|5D\r\nMelee Combat|5D\r\nMelee Parry|5D","dexterity_specializations":"","advanced_dexterity_skills":"","perception":"3","perception_pips":"none","perception_skills":"Command|7D \r\nPersuasion|4D ","perception_specializations":"","advanced_perception_skills":"","knowledge":"3","knowledge_pips":"none","knowledge_skills":"Alien Species|4D \r\nBureaucracy|5D \r\nCultures|6D+1 \r\nIntimidation|7D \r\nLanguages|4D+2 \r\nLaw Enforcement|5D \r\nPlanetary Systems|6D\r\nStreetwise|5D","knowledge_specializations":"","advanced_knowledge_skills":"","strength":"2","strength_pips":"none","strength_skills":"Stamina|3d+2","strength_specializations":"","advanced_strength_skills":"","mechanical":"2","mechanical_pips":"none","mechanical_skills":"Astrogation|5D \r\nBeast Riding|3D \r\nStarfighter Piloting|5D \r\nSwoop Operation|4D ","mechanical_specializations":"","advanced_mechanical_skills":"","technical":"2","technical_pips":"none","technical_skills":"Computer Programming\/Repair|4D\r\nFirst Aid|4D\r\nStarfighter Repair|4D\r\nSpace Transports Repair|4D\r\nCybernetics Repair|6D","technical_specializations":"Aw'akeen Technology Repair|3D","advanced_technical_skills":"Cybernetic Engineering|2D","martial_arts":"","martial_arts_pips":"none","maneuvers":"","force_skill_control":"","force_skill_pips_control":"none","control_powers":"","force_skill_sense":"","force_skill_pips_sense":"none","sense_powers":"","force_skill_alter":"","force_skill_pips_alter":"none","alter_powers":"","control_and_sense_powers":"","control_and_alter_powers":"","sense_and_alter_powers":"","control_sense_and_alter_powers":"","special_abilities":"Bloodsmith Raiders typically have one or more cybernetic enhancements from internal comlinks to small, 2D damage, hold out blasters. All have","equipment":"Aw'akeen Cyber-Armour  (+1D-1 from Energy, +2D+2 from Physical, -2 to Dexterity) \r\nTelescoping Powerstaff  (STR+1D+2 damage)\r\nBlaster Pistol (5D, +1D+1 against moving targets due to cybernetics)\r\nvibroknife (STR+3D)\r\n(optional) Blaster Rifle (5D, +2D+2 scope for long range targets)\r\nCybernetic Uplink ( internal, hidden ) ( +2 Sensors, 1d+1 Computer programming\/repair ) ","notes_and_misc_information":"","tags":"","templateId":"67","blockId":"87874","isShared":"1"}