Character 11 - Goblin Wizard
You were born into a family of goblins living in the goblin shantytown section of the Free CIty of Endmere. that had established itself in one of the poorer sections of Karnstown, but life there for a goblin was pretty good. Your parents earned enough coin repairing various things that the Tallfolk broke or discarded to keep the family well fed. It helped that the fishermen never seemed to want too much in the way of coin for a bucket of fish guts and heads. And while you quickly learned the skills of a tinker to be able to carry on the family business one day, your parents had other things in mind for you.
You knew from an early age that you were too smart to be an unappreciated tinker goblin all your life. You were destined to be something more Important! Your family had stories of ancestors... and one of those ancestors was really Important. Even the Tallfolk new about Piknix the Wizard. He fought pirates... and orcs... and highway robbers... and giant spiders! He found treasure hoards and defeated trolls... and even a dragon once... to bring these treasures home. Piknix was an Adventurer! People loved to hear the stories told by adventurers... they bought them drinks in the taverns... they did favors for them... they scrambled to be noticed. Wouldn't it be fantastic to be on the receiving end of all that attention and fawning? Yes... Yes it would!
But one does not simply become a mage. It is hard work, and it is expensive. Fortunately, your family and others in the goblin community scrimped and saved every coin they could. One day, you were told there was enough to let you enter the Univeristy of the Arts in the Temple District of the city. You were mildly surprised to find that the university didn't blink twice when you - a goblin - appeared and asked for admission. They asked you a few tricky questions, took your money and told you where you would be living while you studied. University life agreed with you, and the Folk there - students and teachers alike - were friendly and helpful. And you were a good student. Two years after walking through the University gates, you were presented your first sash - an honorific that recognized you as a capable practitioner of the lowest forms of magic.
You were also presented with a bill indicating that if you wanted to stay and learn more magic, it would cost more gold. A lot more gold. More gold than you, your family, or even your whole neighborhood could afford. It seemed your career as an Adventurer was going to begin sooner rather than later. Reluctantly, but with excitement, you packed your bags and your spellbook and left the University. You knew that Adventure was everywhere, but there was a lot more of it down south in the Feywood - in the true frontier lands. Others may be content to settle into some village and churn out magiccal pebble light sources or the like, but you wanted true adventure. The maps at the University mentioned a small, but allegedly prosperous gold mining town called Crystal Rock. That sounded like a good place to start.
After many weeks of walking south, you found yourself in Feybridge Crossing. There, your bubble burst. Crystal Rock? The barkeep laughed. Six shacks, fourteen miners, and not a nugget of gold in seven years! All the tales told in the north were propaganda spread by the destitute miners hoping to find some simpletons to buy out their claims. You were shattered. All this way for nothing? But your spirits were lifted that very evening when you heard about an Inn about a week's walk from here... an Inn where adventurers met and set off to find their fortunes. You set off for there the next morning. And now, here you are... in the Bugbear's Head Inn, looking around for a band of adventurers to join up with so you can start down the road to Being Important!
You knew from an early age that you were too smart to be an unappreciated tinker goblin all your life. You were destined to be something more Important! Your family had stories of ancestors... and one of those ancestors was really Important. Even the Tallfolk new about Piknix the Wizard. He fought pirates... and orcs... and highway robbers... and giant spiders! He found treasure hoards and defeated trolls... and even a dragon once... to bring these treasures home. Piknix was an Adventurer! People loved to hear the stories told by adventurers... they bought them drinks in the taverns... they did favors for them... they scrambled to be noticed. Wouldn't it be fantastic to be on the receiving end of all that attention and fawning? Yes... Yes it would!
But one does not simply become a mage. It is hard work, and it is expensive. Fortunately, your family and others in the goblin community scrimped and saved every coin they could. One day, you were told there was enough to let you enter the Univeristy of the Arts in the Temple District of the city. You were mildly surprised to find that the university didn't blink twice when you - a goblin - appeared and asked for admission. They asked you a few tricky questions, took your money and told you where you would be living while you studied. University life agreed with you, and the Folk there - students and teachers alike - were friendly and helpful. And you were a good student. Two years after walking through the University gates, you were presented your first sash - an honorific that recognized you as a capable practitioner of the lowest forms of magic.
You were also presented with a bill indicating that if you wanted to stay and learn more magic, it would cost more gold. A lot more gold. More gold than you, your family, or even your whole neighborhood could afford. It seemed your career as an Adventurer was going to begin sooner rather than later. Reluctantly, but with excitement, you packed your bags and your spellbook and left the University. You knew that Adventure was everywhere, but there was a lot more of it down south in the Feywood - in the true frontier lands. Others may be content to settle into some village and churn out magiccal pebble light sources or the like, but you wanted true adventure. The maps at the University mentioned a small, but allegedly prosperous gold mining town called Crystal Rock. That sounded like a good place to start.
After many weeks of walking south, you found yourself in Feybridge Crossing. There, your bubble burst. Crystal Rock? The barkeep laughed. Six shacks, fourteen miners, and not a nugget of gold in seven years! All the tales told in the north were propaganda spread by the destitute miners hoping to find some simpletons to buy out their claims. You were shattered. All this way for nothing? But your spirits were lifted that very evening when you heard about an Inn about a week's walk from here... an Inn where adventurers met and set off to find their fortunes. You set off for there the next morning. And now, here you are... in the Bugbear's Head Inn, looking around for a band of adventurers to join up with so you can start down the road to Being Important!
Spellbook
Children
Comments