Character 13 - Goblin Alchemist (Mutagenist)
You were born into a family of goblins that had established itself in one of the poorer sections of Karnstown, but life there for a goblin was pretty good. Your parents were both good at fixing things, and the Tall Folk had broken things that needed mending. The coins they offered in return went a long way at the local butchers... it was amazing how cheap those shankbones were compared to the prices the Tallfolk paid for the squishy pink bits of a sheep or pig. You learned the family trade -- fixing things -- from an early age, but you were restless.. there had to be more for a goblin in life.
It wasn't hard to become aware that while you were tolerated among the Tallfolk, you weren't really "appreciated". In fact, goblins like you were often laughed at... the subject of crude jokes. Usually, they had to be drunk to do this to your face, but you knew that in their homes, they laughed at goblinkind. It wasn't right... you were as good as them... you should be... "Appreciated".
You really were quite intelligent for a goblin, so when Grick, the goblin mediciner offered to teach you his secrets, you jumped at the chance. You began to learn Alchemy! At first, you learned simple healing draughts and elixirs to counteract things like snakebite and poisonous mushrooms. (Imagine that! Some mushrooms made the Tallfolk sick!) But when Grick saw your natural talent, he began to teach you more interesting stuff. There were some elixirs that, if properly prepared, could actually change the way you looked, or the way you thought, or both - though only for a temporary period. But this concept fascinated you!
Could you breath fire like a dragon? Sprout wings and fly like a bird? What were the limitations? Grick didn't know how to make elixirs that would do these things, but he hinted at the fact that the formulas were probably out there in the world somewhere. This is when you began to think... If you could do fantastic things like that, you would be appreciated. People - Tallfolk and Goblins alike - would come find you to get your fantastic elixirs. And they'd pay you in lots of gold coins - enough to keep your family fed forever!
But for that fame and fortune to happen, you needed the formulas. And that meant... Adventure!!! At least that sounded like fun, too. You had heard about an Inn in the middle of the Feywood where adventurers met and set off on fantastic expeditions. You decided you would go there, find a group and convince them that you could help them, and off you'd go into the world to find those elusive formulas.
And so... ten days after saying goodbye to your parents and old Grick, you find yourself scuttling into the Bugbear's Head Inn. You were ready for adventure, you just need to find others to share it with.
It wasn't hard to become aware that while you were tolerated among the Tallfolk, you weren't really "appreciated". In fact, goblins like you were often laughed at... the subject of crude jokes. Usually, they had to be drunk to do this to your face, but you knew that in their homes, they laughed at goblinkind. It wasn't right... you were as good as them... you should be... "Appreciated".
You really were quite intelligent for a goblin, so when Grick, the goblin mediciner offered to teach you his secrets, you jumped at the chance. You began to learn Alchemy! At first, you learned simple healing draughts and elixirs to counteract things like snakebite and poisonous mushrooms. (Imagine that! Some mushrooms made the Tallfolk sick!) But when Grick saw your natural talent, he began to teach you more interesting stuff. There were some elixirs that, if properly prepared, could actually change the way you looked, or the way you thought, or both - though only for a temporary period. But this concept fascinated you!
Could you breath fire like a dragon? Sprout wings and fly like a bird? What were the limitations? Grick didn't know how to make elixirs that would do these things, but he hinted at the fact that the formulas were probably out there in the world somewhere. This is when you began to think... If you could do fantastic things like that, you would be appreciated. People - Tallfolk and Goblins alike - would come find you to get your fantastic elixirs. And they'd pay you in lots of gold coins - enough to keep your family fed forever!
But for that fame and fortune to happen, you needed the formulas. And that meant... Adventure!!! At least that sounded like fun, too. You had heard about an Inn in the middle of the Feywood where adventurers met and set off on fantastic expeditions. You decided you would go there, find a group and convince them that you could help them, and off you'd go into the world to find those elusive formulas.
And so... ten days after saying goodbye to your parents and old Grick, you find yourself scuttling into the Bugbear's Head Inn. You were ready for adventure, you just need to find others to share it with.
Children
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