Character 14 - Halfling Druid

You were born in Feybridge Crossing to halfling parents that had decided to settle down there after an earlier life of traveling. The modest home you grew up in was typical for halflings of the Collector heritage: every flat surface was cluttered with some sorts of mementos of places visited and adventures experienced. You started your own collections at an early age, but you weren't interested in the shiny and glittery things -- it was plants that fascinated you. You would come home from a trip into the woods with a collection of different leaves to press, preserve, and display. In your teen years, you brought home whole plants to carefully replant either in pots or in your little garden outside. You learned about the many uses for the plants you collected and tended, as medicines and flavorings.

You were twenty-two years old when, on one of your gathering trips into the Feywood east of the town, you met the person who would change your life completely. Growing up, you had heard rumors of the strange hermit called "Greentop" that lived in the woods. These stories had been around since the village was first established 125 years ago, though, so you believed them to be myths to scare children into staying close to home. But one day, as you stood up after collecting some wild marigolds, you found yourself face-to-face with a stranger dressed in deerskins and a fur hat made of squirrel tails. The hair hanging unkemptly beneath the hat was a deep green color. His skin was tinged slightly green as well, and the deep green, iris-less eyes and long, pointed ears told you this was an Elf. "Those can be used to help promote healing of wounds, you know", the stranger said to you.

Getting over your surprise, you heard yourself answering, "Yes... I know... that's why I was looking for them." The next query was a surprise: "You use the plants, but do you respect them?". You stammered for a moment as your mind raced. "Respect them?" you thought to yourself, "how do you 'respect' a plant? I appreciate them... I use them... I grow them... but... 'respect'?". As these thoughts raced through your head, you heard yourself answering, "I... I don't know". "Then I will teach you." was his reply. "Come."

He brought you to a place in the hilly forest where a low cave entrance was barely visible, hidden by an ancient oak tree. He slid past the tree and ducked into the cave. "Come.", he repeated. As Greentop lit a bear grease lamp, you could look around. A pile of furs marked his sleeping space. Roughly cut pieces of tree stumps served as tables all along the walls. Niches lined with stones formed shelves. One more stump was set as a stool set next to the log table that held the lamp. "The tree was felled by lightning, " the elf said, "not by my hand. Now... sit... let us discuss the plants."

You went to the cave almost daily for the next three years. Greentop first taught you of the life energies within the plants. He spoke of the "respect" due to the green things of the world. He taught you to reach out to the plants themselves... to talk to them... to coax them to do things. He taught you how to draw magic out of nature and use it. He introduced you to the lesser dryads and naiads of the woods and streams. You met the lesser fey and learned there was more to them than just frolicking in the trees and flowers - they were the tenders of the gardens of Cartyrion. And he taught you the secret language of the druids.

Your parents thought it strange when you stopped wearing linens in favor of skins and woolen tunics. It was stranger when you stopped eating the young, tender carrots and beets from the kitchen garden. Stranger still was your polite refusal of the holiday Kaffe drinks last Yuletime, and your mumbling about "poor, innocent seeds". But they knew they were losing you when you announced that you did not want a big party for your upcoming twenty-fifth birthday - the birthday that marked your passage to adulthood. "I'll be leaving that day." was the only explanation you offered. Greentop had recently been telling you it was time for you to leave your village and go out into the world to teach what you had learned. Nature was constantly threatened, he told you, and the Folk needed to be taught how to live better with the variety of green life around them.

On your birthday, your said your good-byes to parents and siblings, then headed to Greentop's cave. He had one more gift for you, he said while handing you a strip of sheepskin with a ritual written upon it. "Step outside... perform the ritual" he commanded. As the ritual completed, a being stood before you. It was clearly a plant, but it was not rooted. It was fully animate! It had a head that looked like a cabbage with eyes and a mouth. It had arms and legs, and appeared to be wearing armor made of pine cone bracts. It spoke, in the druidic langage, saying simply, "I am Bristlecone... here to serve.". Greentop explained that Bristlecone would assist and guide me from now on. He suggested heading to the Southwest - there was great need for "our kind" at the fringes of the Feywood in that direction. But he also told me to take my time, learn along the way, and suggested I try to find friends with "other skills" to help me in my travels.

This is how I find myself sitting in the Bugbear's Head Inn, sipping honey mead since beer disrespects the barley. The proprietor smiled and didn't seem too put out when I made him find a clay tankard instead of the wooden ones; I got the impression he had encountered druids before. 'Find companions,', Greentop had suggested. You wondered what sort of companions you would end up with.
Race
Halfling
Heritage
Collector
Background
Herbalist
Class
Druid (Leaf Order)

Trained Skills
Acrobatics, Crafting, Diplomacy, Medicine, Nature, Stealth, Survival, Herbalism Lore, Halfling Lore
Languages
Common, Halfling, Druidic

Armor
Padded Armor
Melee Weapons
Fist, Light Mace
Ranged Weapons
Sling

Familiar
Leaf Leshy (named "Bristlecone")

Order (Focus) Spell
Goodberry

Anathema
Cruelty to or wanton killing of plants; teaching the Druidic language to a non-druid
Children

Physical Description

Halflings are short humanoids who look vaguely like smaller humans. They rarely grow to be more than 3 feet in height. Halfling proportions vary, with some looking like shorter adult humans with slightly larger heads and others having proportions closer to those of a human child. Most halflings prefer to walk barefoot rather than wearing shoes, and those who do so develop roughly calloused soles on their feet over time. Tufts of thick, often-curly hair warm the tops of their broad, tanned feet. Halfling skin tones tend toward rich, tawny shades like amber or oak, and their hair color ranges from a light golden blond to raven black. Halflings reach physical adulthood around the age of 20. A typical halfling can live to be around 150 years old.

Other Characteristics

As a Halfling...

You typically get along well with a wide variety of people and enjoy meeting new friends. You find it difficult to resist indulging your curiosity, even when you know it’s going to lead to trouble. You love freedom, and hold a deep and personal hatred of the practice of slavery; you would take action wherever you find it to free those who labor against their will. Others will appreciate your ability to always find a silver lining or something to laugh about, no matter how dire the situation. Many truly believe that you - or any halfling - will bring good luck with you wherever you go. You will also find them constantly underestimating your strength, endurance, and fighting prowess.

As a Collector Halfling...

As the name suggests, Collector Halflings like to have lots of baubles and possessions about them. They are not particularly miserly, but tend to be quite proud of the collections of quaint items that they “discover” during their lifetimes. Collector Halflings are quite good at noticing things that others do not - particularly the sorts of small, shiny things that would make good additions to their collections. Even with your focus on the world of plant life, you heritage will have instilled in you the ability to notice small, out of place things more readily than your companions.

As a Former Herbalist...

Through talking with other knowledgeable folk and your own experimentation, you learned the healing properties of various herbs. You are adept at collecting the right natural cures in all sorts of environments and preparing them properly. These experiences gave you the ability to treat many common wounds or illnesses without relying on magic.

As a Druid of the Leaf Order...

You revere plants and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion. Committing wanton cruelty to plants or killing plants unnecessarily is anathema to your order. While this doesn’t prevent you from defending yourself against plants or harvesting them when necessary for survival, it does mean that your diet should consist mostly of meat or "humanely gathered" plants and fruits. You gain the service of a Leaf Leshy familiar.


Cover image: The Inn from the Bridge over Daphinia's Stream by RPGDinosaurBob (with Flowscape)

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