Character 8 - Gnome Cleric
Born in the dwarven citadel known as the Ironhills Delve, your early life was unremarkable for a gnome. Your curiosity and wonder led you to investigate anything and everything there was to see and discover. In your late teen years, shortly after reaching your physical maturity and thus being able to experience what "the grownups" did with their lives, you discovered your first true passion: gambling. Your fascination was first with the games and the odds of winning them. You focused on the players and their natures, and you learned of the Duagnar goddess Gimna - the dwarven goddess of dreams, but also the goddess of luck. The need to learn everything about Gimna led to you becoming a trained priest of the goddess.
Your clerical training taught you to trust Gimna in any risky situation. It also taught that the goddess did not look kindly on cheaters. Understanding the odds, and even acting to improve them was okay, but there was a fine line somewhere between that and "cheating". In games of cards, carefully tracking the play to better guess what was coming next was a wise action. Marking the cards to eliminate the element of chance was cheating.
There were people in the world that called themselves "adventurers". These people took "playing the odds" to a whole new level, with their very lives on the line instead of just a few coins. This concept was fascinating to you! What would cheating look like in this endeavor? Was it even possible? You simply had to discover this for yourself.
You left the Delve to journey out among the rest of the Folk of the world. You hoped to attach yourself to a group of these adventurers to learn everything you could about them: how they lived, how they thought, how they sought their challenges and how they dealt with them. You supposed that this would make you an adventurer as well; that thought was somehow thrilling. Leaving the Delve, you traveled east. In some of the settlements you passed through, your ability to detect cheating in the taverns and gaming halls, and your deeply ingrained need to call it out resulted in your being run out of more than a handful of establishments. It even cost you the one chance you had to join up with an adventuring group -- after calling out the half-orc warrior for cheating at cards, her friends wanted no part of you.
While sitting in a small casino in Karnstown, you overheard a discussion about an Inn deep in the Feywood forest along the road between here and a village called Feybridge Crossing. This Inn was known as an occasional gathering place or even temporary base for adventurers. And so... after several days more on the road, you find yourself in the common room of the Bugbear's Head Inn, looking for a group of adventurers to join... and study.
Your clerical training taught you to trust Gimna in any risky situation. It also taught that the goddess did not look kindly on cheaters. Understanding the odds, and even acting to improve them was okay, but there was a fine line somewhere between that and "cheating". In games of cards, carefully tracking the play to better guess what was coming next was a wise action. Marking the cards to eliminate the element of chance was cheating.
There were people in the world that called themselves "adventurers". These people took "playing the odds" to a whole new level, with their very lives on the line instead of just a few coins. This concept was fascinating to you! What would cheating look like in this endeavor? Was it even possible? You simply had to discover this for yourself.
You left the Delve to journey out among the rest of the Folk of the world. You hoped to attach yourself to a group of these adventurers to learn everything you could about them: how they lived, how they thought, how they sought their challenges and how they dealt with them. You supposed that this would make you an adventurer as well; that thought was somehow thrilling. Leaving the Delve, you traveled east. In some of the settlements you passed through, your ability to detect cheating in the taverns and gaming halls, and your deeply ingrained need to call it out resulted in your being run out of more than a handful of establishments. It even cost you the one chance you had to join up with an adventuring group -- after calling out the half-orc warrior for cheating at cards, her friends wanted no part of you.
While sitting in a small casino in Karnstown, you overheard a discussion about an Inn deep in the Feywood forest along the road between here and a village called Feybridge Crossing. This Inn was known as an occasional gathering place or even temporary base for adventurers. And so... after several days more on the road, you find yourself in the common room of the Bugbear's Head Inn, looking for a group of adventurers to join... and study.
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