Duellist's Dagger
a variety of Main-Gauche
T
Pathfinder 2nd Edition Statblock
his weapon is specifically designed to be wielded in the off hand of a swordsman. In addition to providing a second pointed (or edged) weapon to strike with, it is actually designed with defense in mind.
An overly large and sturdy basket hilt protects the wielder's hand while allowing the weapon to be used as a shield to block attacks from an opponent. Some hilt designs also include upturned "arms" which can be used by a skilled duellist to trap an opponents blade - and sometimes even snap the blade in two.
An overly large and sturdy basket hilt protects the wielder's hand while allowing the weapon to be used as a shield to block attacks from an opponent. Some hilt designs also include upturned "arms" which can be used by a skilled duellist to trap an opponents blade - and sometimes even snap the blade in two.
Pathfinder 2nd Edition Statblock
Main-Gauche - ITEM 1
AGILEDISARMFINESSEPARRYVERSATILE SMARTIALMELEE
Usage held in 1 hand; Bulk L; Activate Strike;
Weapon Group: Knife
Damage: 1d4 Piercing
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is Trained or better, you can spend an Interact action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.
Versatile S: A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
Martial: Proficiency in Martial Weapons required to avoid a circumstance penalty for use.
Melee: This weapon can be used for combat with an opponent that is within a character's Reach.
Damage: 1d4 Piercing
Agile: The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Disarm: You can use this weapon to Disarm with the Athletics skill even if you don’t have a free hand. This uses the weapon’s reach (if different from your own) and adds the weapon’s item bonus to attack rolls (if any) as an item bonus to the Athletics check. If you critically fail a check to Disarm using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure. On a critical success, you still need a free hand if you want to take the item
Finesse: You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still use your Strength modifier when calculating damage.
Parry: This weapon can be used defensively to block attacks. While wielding this weapon, if your proficiency with it is Trained or better, you can spend an Interact action to position your weapon defensively, gaining a +1 circumstance bonus to AC until the start of your next turn.
Versatile S: A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. This trait indicates the alternate damage type. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. You choose the damage type each time you make an attack.
Martial: Proficiency in Martial Weapons required to avoid a circumstance penalty for use.
Melee: This weapon can be used for combat with an opponent that is within a character's Reach.
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