Dwarvish Greataxe
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Pathfinder 2nd Edition Statblock
his weapon is specifically designed to capitalize on the stature and strength of a Dwarven battle-trained wielder. The haft is short, thick and quite strong; it can be made of wood or metal. A skilled wielder may use either one or two hands on the weapon.
While the unusual distribution of weight between head and haft feek quite natural to a Dwarven wielder, they make this weapon difficult for even an experienced non-Dwarven axeman to use without specific training. The double-edged head of the axe is almost always etched with dwarven runes, symbols Though these do not necessarily imbue the blade with any magical power, they sometimes make it difficult for any but a well-trained eye to discern whether there are any magical runes etched onto the blade as well.
While the unusual distribution of weight between head and haft feek quite natural to a Dwarven wielder, they make this weapon difficult for even an experienced non-Dwarven axeman to use without specific training. The double-edged head of the axe is almost always etched with dwarven runes, symbols Though these do not necessarily imbue the blade with any magical power, they sometimes make it difficult for any but a well-trained eye to discern whether there are any magical runes etched onto the blade as well.
Pathfinder 2nd Edition Statblock
Dwarvish Greataxe - ITEM 1
DWARFSWEEPTWO-HANDED D12ADVANCEDMELEE
Usage held in 2 hands; Bulk 2; Activate Strike;
Damage: 1d8 Slashing (1d12 if two-handed)
Weapon Group: Axe
Dwarf: Dwarves can craft and use these weapons. Others require the Dwarven Weapon Familiarity Feat to use effectively.
Sweep: This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Two-Handed: This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice, such as those from striking runes.
Advanced: Proficiency in Advanced Weapons required to avoid a circumstance penalty for use.
Melee: This weapon can be used for combat with an opponent that is within a character's Reach.
Weapon Group: Axe
Dwarf: Dwarves can craft and use these weapons. Others require the Dwarven Weapon Familiarity Feat to use effectively.
Sweep: This weapon makes wide sweeping or spinning attacks, making it easier to attack multiple enemies. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon.
Two-Handed: This weapon can be wielded with two hands. Doing so changes its weapon damage die to the indicated value. This change applies to all the weapon’s damage dice, such as those from striking runes.
Advanced: Proficiency in Advanced Weapons required to avoid a circumstance penalty for use.
Melee: This weapon can be used for combat with an opponent that is within a character's Reach.
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