The Cragwalker Catfolk Culture

This article is one of a series providing basic information for someone choosing to role-play a Catfolk of the Cragwalker Culture in a TTRPG based in the World of Cartyrion. The series is designed to encourage preparation of a Player Character by focusing on the nature of the character without focusing on the game statistics.
Yours is a culture of loners. You are not particularly comfortable in crowds, and you are not used to relying on large groups to get things done. It is on the rocky and steep slopes of the mountains ranges of Cartyrion that your people have chosen to hunt their prey and make their life. But this life has resulted in your inheriting some of the agility and strength that are needed to survive in such a place.

Cultural History

The first Feliseans were Awakened either on the plains to the south of the Great Basin or in the jungles to the East. These gave rise to the Savanna and Forest cultures, respectively. While the Savanna Catfolk were content to live in ever increasingly large groups, those of the Forest were loners, and eventually, the Forest was not large enough for all of them. Some then took to the mountains to make their solitary lives there.

At the same time, there were always some among the Savanna culture that did not thrive in the large family groupings that were common; they were happier when left alone. Some of these also departed the plains for the solitude of the mountains that bordered the lands their families roamed.

Together, these two groups of Catfolk eventually formed the Cragwalker culture.

Geographic Distribution

While Cragwalkers will build permanent shelters, they are for the most part loners. They do not build settlements; there are no Cragwalker cities. Today, Cragwalkers can be found scattered throughout all of the Eastern and Western Basin Ranges, but many have also migrated across the seas to other mountain ranges around Cartyrion.

Role-Playing a Cragwalker Catfolk

Interacting with Other Catfolk

The culture that raised you stressed individualism and self-reliance -- the Cragwalkers are a loner culture. You will find that the Catfolk of your own culture, and perhaps those from the Forest, will understand that. You will get along best with these as they will be naturally willing to give you the personal space you desire. You often find the Savanna folk to be a bit too much "in your face" for your comfort due to their own cultural norms.

Preferring to be on one's own is not the same as never wishing to encounter another soul. There are times when you will seek out the company of another, and given the choice, you would prefer to make friendships with other Cragwalkers or Forest Catfolk, since these will at least be working from the same set of social rules as you.

Interacting with Folk of Other Races

Most of the other Folk of Cartyrion tend to be community-building races, so you have the same issues with most of them as you do with the Savanna Catfolk. You are just not comfortable in large groups, and this manifests in your behavior when subjected to folk of other cultures. You are especially wary of Ratfolk, who never seem to appear one at a time. Humans also evoke wariness, but this may be due to their history of early incursions with the Catfolk - before the friendship accords were completed.

Interacting with Your Adventuring Party

Your preference for independent action may make it difficult for you to fit into an adventuring party at first, but once you and your companions determine the "place" each has within the group, you will be able to get more comfortable with the others. As long as they are willing to provide you with a reasonable amount of personal space, and are willing to accept your occasional need for some "alone time", you should be able to work well enough with any party of adventurers.

Naming Conventions

Traditions & Taboos
You will never remove your "first kill" necklace, and if it is damaged in any way, you will not be comfortable until it is repaired.

Likely Professions
If you grew up within the Cragwalker culture, your likely choices of profession will be those that allowed you to work more or less alone. Unless your personal situation was not typical for a Cragwalker, your former situation will likely not be "urban" in nature (e.g. street urchin, city guard, tavernkeeper).

Appearance & Dress
When living and working in the environment in which your culture arose, your clothing will tend toward drab colors that help you blend into the surrounding terrain -- you come from a line of stealth hunters, after all. Traditional clothing will be made from the skins of your prey, and since it can get cold high up in the mountain peaks, fur trim is not uncommon.

Many Cragwalkers have natural patterns of spots or colorations in their fur, but even among those that are monochrome, body art is extremely rare. Ear piercings are much more common, however. Other facial piercings are less common, but not unheard of. Adornments worn in facial piercings are typically made of bone or metal; gem studs are a sign of affluence.

Finally, each Cragwalker wears a necklace that will feature the teeth of their first solo kill in the wild. These necklaces are typically made of leather thongs and drilled teeth. This necklace is precious to a Cragwalker - as precious as the Clan Dagger is to a Dwarf.



Banner background by TC Perch from Pixabay
Banner portrait and other character images by RPGDinosaurBob on Heroforge

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