| Species | Goblinoid |
| Subspecies | Goblin |
| Size | small |
| Type | Humanoid |
| Hit Dice | 1d8+1 |
| Speed | 30 ft. |
| Abilities | str 11, dex 13, con 12, int 10, wis 9, cha 6 |
| Special Qualities | darkvision 60ft. |
| Environment | temperate planes |
| Organization | gang (4 - 9), warband (10 - 24 with worg mounts), Band (10-100 plus 100% noncombatants plus 1 3rd level sergeant per 20 adults and 1 leader 4th-6th), Tribe (40-400 plus 100% Noncombat 1 3rd per 20 adults, 1 or 2 4th or 5th level, 1 leader 6th - 8th level, 10-24 worgs, 2 - 4 dire wolves) |
| Treasure | Standard |
| Alignment | Usually Neutral Evil |
| Advancement | by character class |
| Level Adjustment | +0 |
| Skills |
|---|
| Hide 1d20+5 , Listen 1d20+2 , Move Silently 1d20+5 , Ride 1d20+4 , Spot 1d20+2 |
| Feats |
|---|
| Benefit
You get a +2 bonus on all Listen checks and Spot checks.
Special
The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.
|
| Combat | |
|---|---|
| Initiative | +1 |
| Armor Class (AC) | 15, touch 12, flat-footed 14 |
| Base Attack | +1 / -3 Grapple |
| Attack | Morningstar 1d20+2 Melee 1d6 or Javelin 1d20+3 ranged 1d4 |
| Full Attack | Morningstar 1d20+2 Melee 1d6 or Javelin 1d20+3 ranged 1d4 |
| Space/Reach | 5 ft/ 5 ft |
| Special Attacks | -- |
| Saves | Fort +3, Ref +1, Will -1 |