Species | Reptilian |
Subspecies | Kobold |
Size | Small |
Type | Humanoid (Reptilian) |
Hit Dice | 5d10+10 (37hp) |
Speed | 30 ft. |
Abilities | str 13, dex 15, con14, int 12, wis 6, cha 8 |
Special Qualities | Darkvision 60ft. Light sensitivity |
Environment | Temperate forests |
Organization | gang (4 - 9), warband (10 - 24 plus 2 - 4 dire weasels), Band (10-100 plus 100% noncombatants plus 1 3rd level sergeant per 20 adults and 1 leader 4th-6th), Tribe (40-400 plus 100% Noncombat 1 3rd per 20 adults, 1 or 2 4th or 5th level, 1 leader 6th - 8th level, 5 - 8 dire weasels) |
Treasure | Standard, Studded Leather (25gp) Shield, light wooden (3gp) |
Alignment | Usually lawful evil |
Advancement | by character class |
Level Adjustment | +0 |
Skills |
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Climb 1d20+2 , Craft(Trapmaking) 1d20+4 , Handle Animal 1d20 , Intimidate 1d20 , Jump 1d20+2 , Profession 1d20 , Ride 1d20+3 , Search 1d20+3 , Swim 1d20+2 |
Feats |
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Benefit
You get a +2 bonus on all Listen checks and Spot checks.
Special
The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.
Description
You can respond quickly and repeatedly to opponents who let their defenses down.
Normal
A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed.
Benefit
When foes leave themselves open, you may make a number of additional attacks of opportunity equal to your Dexterity bonus. For example, a fighter with a Dexterity of 15 can make three attacks of opportunity in 1 round-- the one attack of opportunity any character is entitled to, plus two more because of his +2 Dexterity bonus. If four goblins move out of the character's threatened squares, he can make one attack of opportunity each against three of the four. You can still only make one attack of opportunity per opportunity.
With this feat, you may also make attacks of opportunity while flat-footed. Special
The Combat Reflexes feat does not allow a rogue to use their opportunist ability more than once per round.
A fighter may select Combat Reflexes as one of their fighter bonus feats. A monk may select Combat Reflexes as a bonus feat at 2nd level. Description
You are adept at dodging blows.
Prerequisite
Dex 13
Benefit
During your action, you designate an opponent and receive a +1 dodge bonus to Armor class against attacks from that opponent. You can select a new opponent on any action.
a condition that makes you loose you Dexterity bonus to Armor Class (if any) also makes you loose your dodge bonuses. Dodge bonuses (such as this one and a dwarf's racial bonus on dodge attempts against giants) stack with each other unlike most other types of bonuses Special
A fighter may select Dodge as one of his fighter bonus feats (PH 38)
Description
You can react more quickly than normal in a fight
Benefit
You get +4 on initiative checks
Special
A fighter may select this feat as one of his bonus feats (PH 38)
Description
You can make exceptionally powerful melee attacks
Prerequisite
Str 13
Benefit
on your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to al melee damage rolls. This number may not exceed your base attack bonus. The penalty to attacks and bonus to damage apply until next turn.
Special
If you attack with a two-handed weapon or with a one handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. Can't add the bonus from power attack to the damage dealt with a light weapon (except with unarmed strikes and natural attacks), even thought the penalty on attack rolls still applies, (normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two handed weapon, attacking with one end of it in a round, you treat it as a two-handed weapon)
A fighter may select Power Attack as one of his fighters bonus feats (PH 38) |
Combat | |
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Initiative | 1d20+1 |
Armor Class (AC) | 16, Touch 11, Flatfooted 16 |
Base Attack | +5/ +2 Grapple |
Attack | Spear 1d20+7 melee 1d6+1 X3, Sling 1d20+8 ranged 1d3 |
Full Attack | Spear 1d20+7 melee 1d6+1 X3, Sling 1d20+8 ranged 1d3 |
Space/Reach | 5ft/5ft |
Special Attacks | -- |
Saves | Fort 1d20+6 , Ref 1d20+3 , Will 1d20-1 |
Description |
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