Casteless Glory. With their reputation on the line, the casteless fight that much harder. Casteless deal an additional damage die on any successful attack (included in the attack). Standard Bearer. Carrying a flag representing their long stripped castes, the Lancer is immune to any disabling effects. Additionally, the Lancer is immune to flanking bonuses. Sentinel. You have mastered techniques to take advantage of every drop in an enemy's guard, gaining the following benefits:
Lance. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 2d12+3 piercing damage. (3d12+3 on Rhinoceros Charge) Rhinoceros Charge. The Lancer charges a target at full speed. If the Lancer moves at least 15 feet in a straight line as part of its movement, it gains one additional damage die on a successful Lance attack. Displacer Sweep. The Lancer sweeps his lance in a massive circle assaulting all adjacent targets. All targets must make a DC 13 Strength or Dexterity saving throw. On a failed save, the target(s) suffer 1d12+3 damage, are pushed to the Lancer's 10-foot reach and knocked prone. On a success the target(s) suffer half as much damage, are pushed to the Lancer's 10-foot reach, and are not knocked prone. Battle Standard. The Lancer plants a battle standard into the ground at his location, rallying his allies. All allies of the Lancer that are within 30 feet of the standard gain 1d8 temporary hit points per round on initiative count 20 (these temporary hit points do not stack) until the standard is destroyed. The standard has an AC of 15, has a total of 15 hit points and is vulnerable to fire damage.