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Drunik the Savage in Dungeons & Dragons 5e

Drunik the Savage

Medium Half-Orc, Barbarian, Chaotic Neutral

Armor Class 14
Hit Points 22
Speed: 40 ft

STR

15
( +2 )

DEX

12
( +1 )

CON

14
( +2 )

INT

12
( +1 )

WIS

11
( +0 )

CHA

12
( +1 )

Saving Throws Str +5, Con +4
Skills Athletics +6, Intimidation +4
Damage Vulnerabilities Fire
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orcish
Proficiency Bonus +3

Description

Well-muscled and particularly bright for a half orc, Drunik serves as the right hand of the village militia.

Bonds

Serves the village of River Vale as protector, on behalf of the party.


Fear of Fire. Drunik suffers from a fear of fire. Drunik suffers double damage from fire attacks and when struck by fire damage must make a DC 12 Wisdom saving throw or become frightened. While frightened in this way, he must use his actions to move as far as possible from the source of the flames and may repeat this saving throw at the end of each of his turns.   Brutalize. When Drunik successfully makes a Wisdom saving throw to recover from being panicked or frightened, his next attack deals an increased damage die.

Actions

Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6+2 bludgeoning damage. (3d6+2 with Brutalize in effect)   Terror. Drunik screams at an enemy within 30 feet, causing them to flee in terror. The target must make a DC 12 Wisdom saving throw or become frightened of Drunik. The target must use its turns to take the Dash action to move as far away as possible from Drunik, and may repeat the save at the end of each of its turns.


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