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Herbalist

You know your herbs and flowers, and how to use them to the best effect. You gain the following benefits:

  • You gain proficiency with the Herbalism Kit if you don't already have it. Every time you take a long rest, you may use whatever ingredients you can muster to create a number of Herbal Salves or Healing Ointments equal to your proficiency bonus.
  • Using your Herbalism Kit, you can prepare and have ready a number of doses of herbal remedies you have crafted equal to double your proficiency bonus per long rest.
  • You can use or apply your crafted herbal remedies as a bonus action, instead of an action.

At your DM’s discretion, you may craft better herbal remedies as a downtime activity, bettering your chances of creating something more powerful depending on time, resources, and luck spent. Doing so requires a Herbalist Station that can be created in a well ventilated area using five sets of Herbalism Kits (5*5gp), one Healer’s Kit (5gp), one set of Alchemist’s Supplies (50gp), a copper-bottomed steel cauldron (20gp), a small silver pot (20gp), a bellows (1gp), and a small hearth (5gp).

Healing Ointment: Applied to an injury or a wound, this ointment heals 1d4 + Wisdom modifier hit points, increasing by 1d4 when you reach 5th Level (2d4), 11th level (3d4), and 17th level (4d4). When using this ointment on an unconscious creature, you have to use your action instead of a bonus action.

Herbal Salve: Using this salve on the wounded or dying grants you advantage on any immediate medicine checks.


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