Excal-heim
Gargantuan Ruby Dragon(Archon, Neutral

Sardior is the archon of psionics, night, and secrets, champion of the arcane stream, and the Master of gem dragons.
Legendary Resistance (5/Day). If the aspect fails a saving throw, they can choose to succeed instead. Force of Will (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, their current hit point total instead resets to 500 hit points, they recharge their Breath Weapon, and they regain any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of sardior after their Gem Awakening activates.
Multiattack. The aspect makes one Bite attack, two Claw attacks, and one Tail attack.
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 2d12+10 piercing + 19 3d12 force damage.
Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 2d10+10 slashing damage.
If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends.
The aspect can have only one creature grappled this way at a time.
Tail. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 23 2d12+10 bludgeoning damage.
If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.
| Breath Weapon (Recharge 4–6). The aspect exhales burning psychic force in a 300-foot cone.
The breath ignites all objects in the area. Each creature in that area must make a DC 27 Dexterity saving throw. On a failed save, they take 52 8d12 fire + 52 8d12 psychic damage. On a successful save, they take half as much damage, and their equipment remains unlit. | Burn Time
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The aspect of sardior can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The aspect of sardior regains spent legendary actions at the start of its turn. Attack. The aspect makes one Claw or Tail attack. Furious Bite (Costs 2 Actions). The aspect makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of the aspect until the end of the target's next turn. Psionics (Costs 2 Actions). The aspect uses Psychic Step or Spellcasting. Psychic Beam (Costs 3 Actions). The aspect emits a beam of psychic energy in a 90-foot line that is 10 feet wide. Each creature in that area must make a DC 27 Intelligence saving throw, taking 55 10d10 psychic damage on a failed save, or half as much damage on a successful one.
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