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Grassulk CR: 16

Huge plant, lawful evil
Armor Class: 16 (natural armor)
Hit Points: 184 ( 16d12 +80)
Speed: 20 ft

STR

20 +5

DEX

12 +1

CON

20 +5

INT

10 +0

WIS

14 +2

CHA

17 +3

Saving Throws: Str +10. Con +10, Cha +8
Damage Vulnerabilities: fire
Damage Immunities: polymorph
Condition Immunities: blinded, charmed, deafened, poisoned, prone
Senses: blindsight 120 ft., passive Perception 12
Languages: Understands Primordial, but cannot speak it
Challenge Rating: 16

Multiattack. The Grassulk makes four pincer attacks.   Magic Drain. An enemy that starts its turn while grappled with the Grassulk's Vine Wrap (and is a spellcaster), must make a DC 13 Wisdom saving throw. On a failed save, the target looses 1 first level spell slot. The creature must make this save for every turn they begin grappled by the Grasshulk. On a successful save, the creature is immune to the effects of the Grassulk's Magic Drain for 24 hours.

Actions

Pincer. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d6 +5) slashing damage.   Vine Wrap. The Grasshulk targets 1 creature that they can sense within 30 ft. of it. The vines flowing from its back attempt to grapple the target. The creature can choose between a DC 14 Strength (Athletics) check or Dexterity (Acrobatics) check to resist. On a failed check, the target takes 11 (2d6) piercing damage from the vine's thorns, and is considered grappled.

Legendary Actions

The Grassulk can take 3 legendary actions per day. Only one legendary action can be used at a time and only at the end of another creatures turn.   Spore Born. The Grassulk births 3 mushromm spores of the Elder Evil. These sentient mushroom spore creatures immediately attack any opponent of the Grassulk within 120 feet. Once the spores are within 5 ft. of their target, they will self-destruct sending spore dust into a 10 ft. radius. The target of the attack must make a DC 16 Dexterity saving throw. On a failed save, the creature is caught in the middle of the spore dust, sending their consciousness into the astral place. There they witness the horror of the Elder Evil itself, causing 25 (5d8) psychic damage before returning to the material plane. If a creature is caught in the blast of 2 or more spores, they make a single saving throw at disadvantage, and are only effected by the Elder Evil once.

When a temple to an Elder Evil is built in a subterranean landscape, its influence over the surrounding flora may inadvertently create the huge creature known as the Grassulk. The Grassulk’s sole purpose is to enact the will of the Elder Evil throughout its domain.   Photolocation Senses. Being born underground, the creature does not have eyes, but instead a glowing light in the center of its forehead, used as a sensor to detect other creatures in the area. Using pulses of light, the creature can sense the return of the light from any source it bounces off and can determine the distance between itself and the object.   Mothers of Evil. Witnesses that have seen the Grassulk firsthand have given it the title, “The Mother of Evil”, as those that have survived the encounter have spoken of mushroom like creatures that are birthed from the bulbous sack that makes up the Grassulk’s abdomen. Legend has it that the Grassulk is the midwife of the Elder Evil, birthing its children on to the material plane.

Created by

Careful Cantrip.

Statblock Type

Monster

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