homebrew
Gargantuan Dragon (red, Neutral Evil
Innate Spellcasting. Val Dachral casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 22):
Multiattack. Val Dachral can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws. Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage. Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage. Tail. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. Frightful Presence. Each creature of Val Dachral's choice that is within 120 feet of Val Dachral and aware of him must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Val Dachral's Frightful Presence for the next 24 hours. Fire Breath (Recharge 5–6). Val Dachral exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Mountain-Splitting Roar (Recharges after a short or long rest). Val Dachral emits a terrible roar, audible up to 1 mile away. Each creature within 120 feet of Val Dachral that can hear him must make a DC 25 Constitution saving throw. Creatures within 60 feet of Val Dachral make the saving throw with disadvantage. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.
Val Dachral can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Val Dachral regains spent legendary actions at the start of his turn.
On initiative count 20 (losing initiative ties), Val Dachral takes a lair action to cause one of the following effects; Val Dachral can't use the same effect two rounds in a row:
The region containing a legendary red dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:
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