race features:
Horned Magic: You are able to cast Cause Fear at spell twice as a 2nd-level spell. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells.
Inflicting Wounds: You are able to inflict a wound on your foe. When you get a critical hit on a creature, you are able to inflict a wound upon them. Each turn they take 1d10 damange at the start of their turn. They must take an action to stanch the wound or can be healed with magic. The damange of the wound increases at 5th (2d10), 10th (3d10), 15th (4d10) and 20th level (5d10).