race features:
Telepathy: You gain 60 feet of telepathy.
True Name: At 15th level, you are able to tap into the power of your descendants to learn the true name of a creature. Select a target creature and roll a d100, if you get 20 or lower you are able to learn the true name of the creature. After learning the true name of the creature, you are able to control the creature. It must make a Wisdom saving throw of a DC (5 + Proficiency + Wisdom Modifier), if failed it will be under your control until it dies or succeeds a Wisdom the next day. If succeeded, it will take 10d8 physic damange and be forced to run away or banished back from the plane it comes from. Once used, you can’t use this feature until another long rest.