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Tomas Ian Fitzgerald in Pathfinder 1e

Tomas Ian Fitzgerald LN
Character Name Alignment
Butler Expert 4 , Cleric 2
Character Level
Human Medium
Race Size
Male 43
Gender Age
175 70
Height Weight
Dark Brown Brown
Hair Eyes
Miri
Player
Archie FOTH, Marland
Deity Homeland
Law (Loyalty) / Artifice (Construct) 0
Domain/Oath/Patron/School XP

ATTRIBUTES
Ability Score Mod T.Adj T.Mod
Str
Strength
9 -1 N/A -1
Dex
Dexterity
10 +0 N/A +0
Con
Constitution
10 +0 N/A +0
Int
Intelligence
12 +1 N/A +1
Wis
Wisdom
15 +2 N/A +2
Cha
Charisma
15 +2 N/A +2
 Change in tracker!
HIT POINTS & RESISTANCES
HP Total
Dam Red
Spell Res
37
0
0
Initiative
Dex
Modifier
+0
+0
+0
BAB
+4
ARMOUR CLASS
Total AC
Armour
Shield
Dex
10
+0
+0
+0
Size
Natural
Deflection
Misc
+0
+0
+0
+0
Touch
10
Flat Footed
10
Flat Footed + Touch
10
SAVING THROWS
Save Total Base Ability Magic Misc Temp
Fortitude +3 +3 CON +0 +0 +0 +0
Reflex +0 +0 DEX +0 +0 +0 +0
Will +7 +5 WIS +2 +0 +0 +0
Combat Maneuver Bonus CMB
CMB BaB STR Size Misc
+2 +3 -1 +0 +0
Combat Maneuver Defense CMD
CMD Base BaB STR DEX Size Misc
13 10 +4 -1 +0 +0 +0
Speed
Base
w/Armor
Fly
Swim
Climb
Burrow
30
-
-
-
-
-
Languages

Common, Celestial

SPELLS
Level
0
1
2
3
4
5
6
7
8
9
Per Day
4
2+1
0
0
0
0
0
0
0
0
Bonus
-
1
1
0
0
0
0
0
0
0
DC
13
14
15
0
0
0
0
0
0
Spell List

Level 0: Light, Mending (Spell-like), Create Water, Purify Food And Drink
Level 1: Remove Fear, Shield Of Faith, Comprehend Languages

Adventuring Skills
CS Skill Total AB Mod Ranks Misc
  Acrobatics +0 (DEX)  +0 +0 +0
  Bluff +7 (CHA)  +2 +0 +5
  Climb -1 (STR)  -1 +0 +0
Diplomacy +16 (CHA)  +2 +6 +8
  Disguise +2 (CHA)  +2 +0 +0
  Escape Artist +0 (DEX)  +0 +0 +0
  Fly +0 (DEX)  +0 +0 +0
Heal +8 (WIS)  +2 +3 +3
  Intimidate +2 (CHA)  +2 +0 +0
Knowledge: Arcana +1 (INT)  +1 +0 +0
  Knowledge: Dungeoneering +1 (INT)  +1 +0 +0
Knowledge: Local +8 (INT)  +1 +4 +3
  Knowledge: Nature +1 (INT)  +1 +0 +0
Knowledge: Planes +5 (INT)  +1 +1 +3
Knowledge: Religion +9 (INT)  +1 +5 +3
  Perception +2 (WIS)  +2 +0 +0
  Ride +0 (DEX)  +0 +0 +0
Sense Motive +13 (WIS)  +2 +3 +8
  Stealth +3 (DEX)  +0 +3 +0
  Survival +2 (WIS)  +2 +0 +0
  Swim -1 (STR)  -1 +0 +0
Background Skills
CS Skill Total AB Mod Ranks Misc
Appraise +8 (INT)  +1 +4 +3
Craft: Weapons+Armor +5 (INT)  +1 +1 +3
  Knowledge: Engineering +1 (INT)  +1 +0 +0
  Knowledge: Geography +1 (INT)  +1 +0 +0
Knowledge: History +5 (INT)  +1 +1 +3
Knowledge: Nobility +8 (INT)  +1 +4 +3
Perform: Oratory +9 (CHA)  +2 +4 +3
Profession: Butler +9 (WIS)  +2 +4 +3
Profession: Smith +6 (WIS)  +2 +1 +3
Custom Skills
CS Skill Total AB Mod Ranks Misc

* only usable when trained (rank 1 and higher)
Feats

Skill Focus (Knowledge Nobility), Sycophant, Voice of the Sibyl, Turn Undead (Channel feat, DC 13)

Special Abilities

Aura (Ex)
A cleric of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil for details).
Channel Energy (Su)
1d6 5/day
Artificer’s Touch (Sp) (5/day):
You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level.
Touch of Loyalty (Su) (5/day)
As a standard action, you can touch a willing creature, granting it a +4 sacred bonus on saving throws to resist charm, compulsion, and fear effects for 1 hour.

WEAPONS
Name AB Critical Type Range Ammo Dmg
Kalin's bodkin +2 19/20 Slashing/Piercing 5f None 1d4-1
Possessions & Property

Bracelet, gold, +5 Sense Motive, Bluff + Diplo, Handshake DC: 16 or deception gets detected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Level 1 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


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