Core Racial Trait: Gain +1 Reflex, -1 Strength attribute bonus and penalty.
Sub-Racial: Ambidextrous: Gain +1D6 when Dual Wielding small or medium sized weapons.
CL=Challenge Level
Nightblade (Vocation): Clandestine sect of zealous warriors, following their dark deity. Trained in martial arts and magically proficient to fulfil top priority tasks such as assassination, protection and political subterfuge.
Combat Rolls:
Melee: 11d6 (swords) / 6d6 (dagger)
Enhancement: 8d6
Illusion: 8d6
Conjuration: 8d6
Enhancement Spells:
Shadow Imbuement - Apply shadow energy to either personal weapons or Shadow Clone temporary to inflict extra shadow damage. Grant +2d6 Shadow damage, duration = CL
Peak Performance - Boost the chosen target physical ability temporary. Choose either +1 to all STR or REF based skills. Duration = CL
Sixth Sense - Feel if an item, environment or being is enchanted by either magic or curse.
Mind Trick- Incite different moods in a biological unit such as calmness, dizziness, frenzy, joy, sadness etc temporary. Size and distance of target affect duration = CL
Illusion Spells:
Distortion - twist the target's mind, dealing shadow damage and applying Disadvantage for their actions. distance and duration = CL.
Can be used on Shadow Clone to detonate it and deal damage and apply the effect in radius.
Reflective Mirror - Reflect projectiles back at the attacker. Strength and amount of projectiles increase CL.
Veil of Shadow - Release a dark energy around self, clouding the minds of nearby targets, inflicting shadow damage. Radius scales with CL.
Diversion - cast a distraction, by either mimicking, sounds or images. Can be used by Shadow Clone.
Conjuration Spells:
Phantasmal Blades - hurl summoned blades that
inflict bleeding. Damage is equal to Conjuration roll.
Shadow Clone - produce a clone of self to act or distract. Duration = CL
Clone is able to basic attack only. Can pretend to act actions and cast spells, but do no harm. Clone Attack Power equal to Illusion roll. Clone will dissipate upon losing default dice value of 3d6 or duration expires.
Shadow Dance - Swap positions with Shadow Clone if within visible distance. Distance = CL
Mage Hand -
Summon an illusory floating hand that appears at a point you choose within range. The hand lasts for the duration or until you dismiss it. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magical items, or carry more than 10 pounds. (4,5kg)