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Barbarian Subclass: Path of the Mercenary in Dungeons & Dragons 5e

Barbarian Subclass: Path of the Mercenary

hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
Reckless Abandon: Starting at 3rd level, if you are not surprised, you may choose to use Reckless Attack as soon as initiative is declared. If you do, you are able to take a bonus turn before anyone else. Attacks against you will have advantage until the beginning of your first turn.   Reputation Precedes You: Starting at 3rd level, you may take trophies from any creature you kill: a coin, a necklace, belt, whatever you choose. You affix these to your belt or a chain or whatever you choose to display it on. During any persuasion or intimidation check, you may draw attention to them. With 1-10 trophies, add a d4 to the result; with an 11-20, add a d6 to the result; with a 21 or higher, add a d8 to the result.   Double Down: Starting at 6th level, as a bonus action you may expend one platinum piece and roll a d20. If the result is an even number, double the damage of your next attack. If the result is an odd number, the damage of your next attack is halved.
Determination: You own a trinket of much value to you. Starting at 10th level, once per long rest, if you have this item on you when you are brought to zero hit-points, you may expend one hit die and heal yourself the result.   Vindictive Resolve: Starting at 10th level, any attack of opportunity is an automatic success.   Fit of Rage: Starting at 14th level, once per short or long rest, you may use your action to make 3 melee attacks on a single target. Furthermore, the target must make a dexterity saving throw (DC=8+Profeciency Bonus+Strength Modifier) or be knocked prone.
subclass options:

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