Species | Animal |
Subspecies | Badger |
Size | Small |
Type | Magical Beast (extraplanar) |
Hit Dice | 1d8+4 (8HP) |
Speed | 30 ft, burrow 10ft |
Abilities | Str 12, Dex 17, Con 19, Int 3, Wis 12, Cha 6 |
Special Qualities | Low-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6, scent |
Environment | Temperate forests in any good-aligned plane |
Organization | Solitary, pair, or cete (3–5) |
Treasure | None |
Alignment | Always good (any) |
Advancement | 2 HD (Small) |
Level Adjustment | - |
Skills |
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Balance +5, Escape Artist +9, Listen +3, Spot +3 |
Feats |
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Agile, Track, Weapon Finesse |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 15 |
Base Attack | +0 |
Attack | Claw +4 melee (1d2+1) |
Full Attack | 2 claws +4 melee (1d2+1) and bite +1 melee (1d3+1) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Rage, Smite Evil 1/day |
Saves | Fort +6, Ref +5, Will +1 |
Description |
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The celestial badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult celestial badger is 2 to 3 feet long and weighs 25 to 35 pounds. Combat Celestial badgers attack with their sharp claws and teeth. Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. Rage (Ex): A celestial badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Consitution, and –2 to Armor Class. The creature cannot end its rage voluntarily. Skills: A badger has a +4 racial bonus on Escape Artist checks. |