Celestial Badger | Monster | Dungeons & Dragons 3.5 | Statblocks & Sheets | World Anvil

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Celestial Badger - CR: 1/2
SpeciesAnimal
SubspeciesBadger
SizeSmall
TypeMagical Beast (extraplanar)
Hit Dice1d8+4 (8HP)
Speed30 ft, burrow 10ft
AbilitiesStr 12, Dex 17, Con 19, Int 3, Wis 12, Cha 6
Special QualitiesLow-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 6, scent
EnvironmentTemperate forests in any good-aligned plane
OrganizationSolitary, pair, or cete (3–5)
TreasureNone
AlignmentAlways good (any)
Advancement2 HD (Small)
Level Adjustment-
Skills
Balance +5, Escape Artist +9, Listen +3, Spot +3
Feats
Agile, Track, Weapon Finesse
Combat
Initiative+3
Armor Class (AC)15
Base Attack+0
AttackClaw +4 melee (1d2+1)
Full Attack2 claws +4 melee (1d2+1) and bite +1 melee (1d3+1)
Space/Reach5 ft./5 ft.
Special AttacksRage, Smite Evil 1/day
SavesFort +6, Ref +5, Will +1
Description
The celestial badger is a furry animal with a squat, powerful body. Its strong forelimbs are armed with long claws for digging. An adult celestial badger is 2 to 3 feet long and weighs 25 to 35 pounds.

Combat
Celestial badgers attack with their sharp claws and teeth.

Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.

Rage (Ex): A celestial badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Consitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: A badger has a +4 racial bonus on Escape Artist checks.

Created by

beowulf_gr.

Statblock Type

Monster

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