| Species | Vermin |
| Subspecies | Scorpion |
| Size | Small |
| Type | Magical Beast (Extraplanar) |
| Hit Dice | 1d8+4 (8HP) |
| Speed | 30 ft. (6 squares) |
| Abilities | Str 13, Dex 10, Con 18, Int 3, Wis 10, Cha 2 |
| Special Qualities | Darkvision 60 ft., tremorsense 60 ft., Resistance to cold and fire 5, Spell resistance 6 |
| Environment | Warm deserts in an evil-aligned plane |
| Organization | Colony (2–5) or swarm (6–11) |
| Treasure | None |
| Alignment | Always evil (any) |
| Advancement | - |
| Level Adjustment | - |
| Skills |
|---|
| Climb +5, Hide +8, Spot +4 |
| Feats |
|---|
| Weapon Finesse |
| Combat | |
|---|---|
| Initiative | +0 |
| Armor Class (AC) | 14 (+1 size, +3 natural),, touch 11, flat-footed 14 |
| Base Attack | +0 |
| Attack | Claw +2 melee (1d3+1) |
| Full Attack | 2 claws +2 melee (1d3+1) and sting –2 melee (1d3+1 plus poison) |
| Space/Reach | 5 ft./5 ft. |
| Special Attacks | Constrict 1d3–1, improved grab, poison, Smite Good 1/day |
| Saves | Fort +6, Ref +0, Will +0 |
| Description |
|---|
| Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey. Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check. Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better. Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage. Size: Small Fort DC: 14 Damage: 1d2 Con Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks. |