Species | Bird |
Subspecies | Hawk |
Size | Tiny |
Type | Magical Beast (Extraplanar) |
Hit Dice | 1d8+2 (6 hp) |
Speed | 10 ft. (2 squares), fly 60 ft. (average) |
Abilities | Str 10, Dex 17, Con 14, Int 3, Wis 14, Cha 6 |
Special Qualities | Low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6 |
Environment | Temperate forests in an evil-aligned plane |
Organization | Solitary or pair |
Treasure | None |
Alignment | Always evil (any) |
Advancement | - |
Level Adjustment | - |
Skills |
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Listen +4, Spot +16 |
Feats |
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Alertness, Weapon Finesse |
Combat | |
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Initiative | +3 |
Armor Class (AC) | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
Base Attack | +0 |
Attack | Talons +5 melee (1d4) |
Full Attack | Talons +5 melee (1d4) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Smite Good 1/day |
Saves | Fort +4, Ref +5, Will +2 |
Description |
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These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. COMBAT Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Hawks combine both talons into a single attack. Skills: Hawks have a +8 racial bonus on Spot checks. |