| Species | Bird |
| Subspecies | Hawk |
| Size | Tiny |
| Type | Magical Beast (Extraplanar) |
| Hit Dice | 1d8+2 (6 hp) |
| Speed | 10 ft. (2 squares), fly 60 ft. (average) |
| Abilities | Str 10, Dex 17, Con 14, Int 3, Wis 14, Cha 6 |
| Special Qualities | Low-light vision, Darkvision 60 ft., Resistance to cold and fire 5, Spell resistance 6 |
| Environment | Temperate forests in an evil-aligned plane |
| Organization | Solitary or pair |
| Treasure | None |
| Alignment | Always evil (any) |
| Advancement | - |
| Level Adjustment | - |
| Skills |
|---|
| Listen +4, Spot +16 |
| Feats |
|---|
| Alertness, Weapon Finesse |
| Combat | |
|---|---|
| Initiative | +3 |
| Armor Class (AC) | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
| Base Attack | +0 |
| Attack | Talons +5 melee (1d4) |
| Full Attack | Talons +5 melee (1d4) |
| Space/Reach | 2-1/2 ft./0 ft. |
| Special Attacks | Smite Good 1/day |
| Saves | Fort +4, Ref +5, Will +2 |
| Description |
|---|
| These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. COMBAT Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. Hawks combine both talons into a single attack. Skills: Hawks have a +8 racial bonus on Spot checks. |