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CR 1/2

Ock'n

TN Diminutive Vermin, (Elemental)
Initiative: +4 Senses: Darkvision 60 ft.

Defense

AC: 23, touch 17, flat-footed 19 (+2 Armor, +4 Dex, +3 Natural, +4 Size)
HP: 4 1d8
Fortitude: +2 Reflex: +4 Will: -1
Immune: Mind-affecting Effects, Elemental Immunities

Offense

Speed: 10 ft.
Space: 2 1/2 ft. Reach: 0 ft.
Spell-like Abilities: Hardened Resin: Ock'ns leave behind a thick trail of ooze that quickly hardens to an almost metallic-like material. This makes for great use of natural mending of objects. If an ounce of this slime is applied to a broken object, it acts as the mending spell & fixes the object. It can also be used to repair something sundered.

Statistics

Str 2, Dex 19, Con 10, Int --, Wis 4, Cha 10
Base Attack: +0 CMB: +0 CMD: 6

Ecology

Environment: Any
Organization: Solitary, Group (3 or 5), Colony (7, 9, 11, etc.)
Treasure: None

Created by

ArcanistOfRedundancy.

System

Pathfinder 1e

Statblock Type

Monster / NPC

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