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Drakness CR: 3

Medium undead, chaotic neutral
Armor Class: 13
Hit Points: 15 (40 Shield)
Speed: , fly: 20 ft

STR

8 -1

DEX

16 +3

CON

7 -2

INT

10 +0

WIS

14 +2

CHA

5 -3

Saving Throws: DEX (+5)
Skills: Acrobatics (+5)
Senses: Darkvision 120 ft.
Languages: Common
Challenge Rating: 3

Ethereal Shield: Drakness holds a magical force that grants him additional protection until weakened enough. Drakness has a seperate 40 Shield hit points, and any damage dealt to Drakness is dealt to the shield until it is destroyed. The shield is vulnerable to all types of damage. The shield regenerates 10 hit points for each round it has not been dealt damage while in the shadows, but it cannot surpass 40.   Slip Through: Drakness can move through entrances and spaces used by Small creatures. You use your Dexterity modifier instead of Strength when attempting to escape from being Restrained.   Shadow Puppet: As a Bonus Action, you can conjure a shadow across a normally seeable surface within 80 ft. of you, creating any shape of your choosing that takes up a 10 ft. square, any creature touching it takes 1d8 necrotic damage at the start of each of their turns. It lasts until your next turn.

Actions

Claws. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: (3d4-1) slashing damage.   Red Steam. Ranged Weapon Attack: +3 to hit, range 30 ft., 1 target. Hit: (2d6+3) fire damage.
If the target is in the air, they take an additional 1d8 thunder damage.   Shadow Strike. Ranged Weapon Attack: +3 to hit, range 40 ft., 1 target. Hit: (1d10+3) necrotic damage.
You have disadvantage with this attack if the target is surrounded by bright light. You cannot use this attack the next turn.

UnderWorld Ethereal

Created by

Ziaane_24$.

Statblock Type

Monster

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