Wonder Hive: As a Bonus Action, you can activate the Hive for 2 rounds, but your movement speed is halved until it ends.
Elite Danian Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d12+1) piercing damage.
Spear Taser. Ranged Weapon Attack: +5 to hit, range 15 ft., 1 target. Hit: (1d10+3) lightning damage.
If the target is non-Danian, their movement speed is reduced by 10 until your next turn.
Tainted Thunderstorm. Ranged Weapon Attack: +5 to hit, range 25 ft., 1 target. Hit: (2d8+3) lightning damage.
Airize. Ranged Weapon Attack: +5 to hit, range 30 ft., 1 target. Hit: (2d4+3) force damage.
The target must succeed a (DC 14) Strength saving throw or be pulled back 15 ft. towards you in a straight line.
Danian Orb Blast. Ranged Weapon Attack: +5 to hit, range 35 ft., 1 target. Hit: (1d8+3) poison damage.
The target must succeed a (DC 13) Constitution saving throw or become Infected with a Danian parasite.