Big Leap For Me!: As a Bonus Action, you can make a standing long jump that moves you 1d4 ft. ahead in a straight line OR standing hight jump 1d6 ft. up and 10 ft. foward, creatures that are in the same line or landing area of you must succeed a (DC 16) Dexterity saving throw or get knocked prone. Your movement speed is reduced to 0 during the same turn you use this.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (4d4+4) bludgeoning damage. Mightswing. Ranged Weapon Attack: +4 to hit, range 10 ft., 1 target. Hit: (1d12+2) bludgeoning damage. The target must succeed a contesting Athletics check against the attacker or become grappled. Lavalanche. Ranged Weapon Attack: +4 to hit, range 25 ft., 1 target. Hit: (2d10+2) fire damage. Rip Tide. Ranged Weapon Attack: +4 to hit, range 35 ft., 1 target. Hit: (1d8+2) bludgeoning damage.