Evasion. If The Scrunkler is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, The Scrunkler instead takes no damage if she succeeds on the saving throw, and only half damage if she fails. Lightfooted. The Scrunkler can take the Dash or Disengage action as a bonus action on each of her turns.
Bap Barrage (Recharge 5-6). The Scrunkler makes four attacks with her bap. After taking this action, The Scrunkler can make an additional 1d4 bap attacks as a bonus action. Bap. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage. Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4+5) piercing damage.