|  | +0 | Str Modifier | Strength Score | 10 | 
|---|---|---|---|---|
|  | +0 | Dex Modifier | Dexterity Score | 10 | 
|  | +2 | Con Modifier | Constitution Score | 14 | 
|  | +3 | Int Modifier | Intelligence Score | 16 | 
|  | +2 | Wis Modifier | Wisdom Score | 14 | 
|  | +2 | Cha Modifier | Charisma Score | 14 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +2 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +2 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +2 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +2 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +0 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +0 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +0 | 
| Save | Total | Mod | Prof | Item | Prof. Bonus | |
|---|---|---|---|---|---|---|
| Fortitude (CON) | 7 | 2 | 5 | 0 | 2 | |
| Reflex (DEX) | 5 | 0 | 5 | 0 | 2 | |
| Will (WIS) | 9 | 2 | 7 | 0 | 4 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +2 | 
| U | T | E | M | L | 
|---|---|---|---|---|
| +2 | 
| Unarmed | Trained | 
|---|
| Clan Dagger | 1d20+5 | 1d4 | Piercing; | 
|---|
| Total | Prof. Mod | Ability Mod | Item Mod | Armor Mod | ||
|---|---|---|---|---|---|---|
| +0 | Acrobatics (dex) | 0 | 0 | 0 | ||
| +3 | Arcana (int) | 3 | 0 | |||
| +0 | Athlethics (str) | 0 | 0 | 0 | ||
| +8 | Crafting (int) | 5 | 3 | 0 | ||
| +7 | Deception (cha) | 5 | 2 | 0 | ||
| +7 | Diplomacy (cha) | 5 | 2 | 0 | ||
| +2 | Intimidation (cha) | 2 | 0 | |||
| +7 | Lore: subterranean | 5 | +2 | 0 | ||
| +7 | Medicine (wis) | 5 | 2 | 0 | ||
| +2 | Nature (wis) | 2 | 0 | |||
| +8 | Occultism (int) | 5 | 3 | 0 | ||
| +2 | Performance (cha) | 2 | 0 | |||
| +2 | Religion (wis) | 2 | 0 | |||
| +3 | Society (int) | 3 | 0 | |||
| +5 | Stealth (dex) | 5 | 0 | 0 | 0 | |
| +2 | Survival (wis) | 2 | 0 | |||
| +0 | Thievery (dex) | 0 | 0 | 0 | 
 Call on Ancient Blood+1 Bonus on saves against Magic effects.
Call on Ancient Blood+1 Bonus on saves against Magic effects.| Total | Key | Prof | |
|---|---|---|---|
| 8 | 3 | 5 | 
| Total | Base | Key | Prof | 
|---|---|---|---|
| 18 | 10 | 3 | 5 | 
| Per Day | 3 | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 
| Current | 
 Phase Familiar your familiar gains resistance 5 to all damage and is immune to precision damage.
 Phase Familiar your familiar gains resistance 5 to all damage and is immune to precision damage. Shroud of Night
 Shroud of Night  Guidance
 Guidance Command,
Command,  Grim Tendrils  Negative damage ,
 Grim Tendrils  Negative damage ,  or
 or  or
 or  Magic Missile  Force damage ,
  Magic Missile  Force damage , Ray of Enfeeblement,
  Ray of Enfeeblement,  Sleep,
 Sleep,  True Strike
  True Strike  Chill Touch  Negative damage ,
Chill Touch  Negative damage ,  Daze,
Daze,  Detect Magic,
 Detect Magic,  Haunting Hymn,
Haunting Hymn,  Mage Hand,
 Mage Hand,  Protect Companion,  Read Aura,
 Protect Companion,  Read Aura,  Shield,
 Shield,  Tame,
 Tame,  Telekinetic Projectile  damage
 Telekinetic Projectile  damage Statblocks for your Feats and Ability.
Statblocks for your spells.