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Arctic Stirge - CR: 1/2
SpeciesStirge
SubspeciesArctic
SizeTiny
TypeMagical Beast
Hit Dice1d10 (20 hp)
Speed10'; Fly 40' (average)
AbilitiesStr 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6
Special QualitiesDarkvision 60', Low-light Vision
EnvironmentCold Marshes
OrganizationColony (2-4), flock (5-8), storm (9-14)
TreasureNone
AlignmentN
Advancement-
Level Adjustment-
Skills
Feats
Alterness, Weapon Finesse
Combat
Initiative+4
Armor Class (AC)1 (35) [+1 base, +2 size, +4 dex]; Flat-footed 1 (10)
Base Attack+5%/-55% (+5% when attached) [-4]
Full AttackTouch +35% [-4] (Tiny Animal Chart - 'Subdual Crit' - attach)
Space/Reach2 1/2 ft./0 ft.
Special AttacksAttach, Blood Drain
SavesFort +2, Ref +6, Will +1
Description
Arctic (Ex): This subspecies of stirge is especially adapted to cold environments similar to how other arctic animals are.

Attach (Ex): If a stirge hits with its touch attack, it uses its eight pincers to latch onto the opponent’s body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to DB and has an DB of 10, but holds on with great tenacity. Stirges have a +60% racial bonus on grapple attacks made while attached (already figured into the Base Attack/Grapple entry above).

An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent rolls against the stirge's grapple attack.

Blood Drain (Ex): A stirge drains blood, gaining an automatic attack as follows... Stinger +35% (max Medium - Con damage - no DB) in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge’s appetite has been sated, the stirge detaches and seeks a new target.

Created by

MrListeningGuy.

Statblock Type

Monster

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