An overwhelming feeling of being watched wells up in the minds of those in the room an instant before an eerie red eye opens in the wall. | |
Perception | Stealth +12 |
Skills | DC 22 Deception to appear uninteresting to the watching eye (and thus be ignored by it) or DC 22 Religion to ward against being seen by or affected by the eye |
STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0 | |
AC | 21 |
Saving Throws | Fort +14, Ref +8, Will +8 |
HP | 0 - Immunities critical hits, object immunities, precision damage - Weaknesses positive 5 - Resistances Hardness 12; HP 50 (BT 25) |
Special Abilities | ![]() Critical Success The creature is unaffected. Success The creature becomes Frightened 1 and feels like someone or something is watching them for as long as they remain frightened. Failure The creature becomes frightened 2 and treats no one as an ally as long as they remain frightened. Critical Failure The creature becomes frightened 3 and is Confused as long as they remain frightened. ![]() ResetThe haunt becomes inert at the end of any round in which there are no frightened creatures it can see. It stays dormant for 1 hour, after which point it resets |
Ruins of Gauntlight |