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Lesser Magnetokinesis in Dungeons & Dragons 5e

Lesser Magnetokinesis

Prerequisite: Noxcaleos race

You've learned to use your electric powers for magnetism, moving and twisting magnetic metals with bare minimal input form your own muscles. You gain the following benefits:   Metal Armorer. Your speed is not reduced by wearing armor made of metal.   Magnetic Grasp. When you attempt to grapple (as well as to maintain that grapple) or shove a target made of metal or wearing metal on it's body, you can use the spellcasting ability chosen for your Electric Affinity trait instead of Strength (Athletics), the target is considered one size smaller and your reach becomes 5 x your Proficiency Bonus in feet.   Metallic Telekinesis. When calculating the weight a spell or another magical effect you create can lift, each 10 pounds of metal only count as 1 pound.


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