Species | Human |
Size | Medium |
Type | Humanoid (Human) [Pisces] |
Hit Dice | 3d4+3 (34 hp) |
Speed | 30' |
Abilities | Str 12, Dex 15, Con 12, Int 19, Wis 19, Cha 12 |
Special Qualities | Cold Resistance 5, Summon Familiar |
Environment | The Cold Marshes (Cold Stone Keep) |
Organization | Unique (with Fingers of Iuz) |
Treasure | (M) Dagger, (M) Light Crossbow, 14 bolts, Wand of Ray of Enfeeblement (44 charges), 2 Potions of Cure Light Wounds, Potion of Blur, Scroll of Invisibility (2nd), Scroll of Shield, Everburning Torch, Spellbook, Spell Components Pouch, Backpack, Bedroll, 5 Candles, Cold Weather Outfit, Vial of Ink (1), Inkpen, Parchment (5), Trail Rations (5 days), Waterskin, 5 gp |
Alignment | NE |
Advancement | By character class |
Level Adjustment | - |
Skills |
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Concentration +7, Knowledge (arcana) +10, Knowledge (religion) +10, Knowledge (the planes) +10, Perception +7, Spellcraft +12 |
Feats |
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Alertness (when within reach of Morlak), Improved Initiative, Point Blank Shot, (B) Scribe Scroll, Spell Focus (necromancy) |
Combat | |
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Initiative | +6 |
Armor Class (AC) | 1 (15) [+1 base, +2 dex]; Flat-footed 1 |
Base Attack | +5%/+10% [+1] |
Full Attack | (M) Dagger +15% [+1] OR (M) Light X-bow +20% |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Spells, Water Domain Spells |
Saves | Fort +3, Ref +3, Will +8 |
Description |
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Barred Schools: Baklunag can't cast spells from the Enchantment and Evocations schools of magic. Specialized School: Baklunag is specialized in the Necromancy school of magic. He gains one extra Necromancy spell per level and gains a +2 bonus on Spellcraft checks relating to Necromancy. Spells Per Day: 1st (3+S) - Color Spray, Grease, Hold Portal, Chill Touch; 2nd (2+S) - Mirror Image, Spectral Hand, Ghoul Touch Familiar: Baklunag has a bat familiar named Morlak. |