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Dungeons of Drakkenheim

Ratling CR: 1/8 minion (5 xp)

Small monstrosity, chaotic evil
Armor Class: 12
Hit Points: 5 (2d6-2)
Speed: 30 ft , swim: 30 ft , climb: 30 ft

STR

7 -2

DEX

15 +2

CON

8 -1

INT

8 -1

WIS

10 +0

CHA

5 -3

Skills: Stealth +6
Senses: Darkvision 60 ft., Passive perception 10
Languages: Westemaran
Challenge Rating: 1/8 minion (5 xp)

Skulker: The ratling can take the Hide action as a bonus action on each of its turns.   Keen Smell: The ratling has advantage on Wisdom (Perception) checks that rely on smell.   Pack Tactics: The ratling has advantage on an attack roll against a creature if at least one of the ratling's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage   Sling. Ranged Weapon Attack: +4 to hit, range 30/120ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

Ratlings are oversized mutated rats imbued with malevolent cunning and driven mad by a consumption to consume and multiply.

Suggested Environments

The Haze 


Created by

Many Angled One.

Statblock Type

Monster

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