Species | Human |
Size | Medium |
Type | Humanoid (Human) [Leo] |
Hit Dice | 2d6+2, 1d8+1 (42 hp) |
Speed | 30' |
Abilities | Str 15, Dex 16, Con 13, Int 12, Wis 8, Cha 12 |
Special Qualities | Fire Resistance 5, Evasion, Trapfinding |
Environment | The Cold Marshes (Cold Stone Keep) |
Organization | Unique (with Fingers of Iuz) |
Treasure | Chain Shirt, Longsword +1, Composite Longbow (+2), 20 arrows, 2 Potions of Cure Light Wounds, Backpack, Bedroll, Blue Whinnis Poison, Bullseye Lantern, Cold Weather Outfit, Flint and Steel, 100' Silk Rope, Thieves Tool, Trail Rations (3 days), Waterskin, Whetstone, 35 gp, 20 sp |
Alignment | NE |
Advancement | By character class |
Level Adjustment | - |
Skills |
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Climb +6, Disable Device +6, Jump +6, Knowledge (nature) +1, Open Lock +8, Perception +7, Stealth +6, Survival +3 |
Feats |
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Improved Initiative, Point Blank Shot, Track, Weapon Focus (longsword) |
Combat | |
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Initiative | +7 |
Armor Class (AC) | 12 (25) [+2 base, +3 dex]; Flat-footed 12 |
Base Attack | +10%/+20% |
Full Attack | +1 Longsword +30% [+3] OR Composite Longbow +25% [+2] |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Favored Enemy (Goblin), Fire Domain Spells, Sneak Attack +1d6, Wild Empathy |
Saves | Fort +4, Ref +6, Will +0 |
Description |
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