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Curse Breaker

hit dice:
hit points at 1st level:
hit points at higher levels:
armor proficiencies:
weapon proficiencies:
tools:
saving throws:
skills:
starting equipment:
spellcasting:
class features:
subclass options:
Lingering Curses. from level one and beyond you can reveal and amplify the curses that exist on all beings. Whenever you make an attack against a creature you may spend a bonus action to reveal their curses. while a creature has their curses revealed this way, all attacks you make against that creature are considered magical for the sake of overcoming resistances and immunities.   Additionally, whenever you make an attack against a creature whose curses are revealed you may spend and roll a Hit Die to increase the to hit and damage of that attack by the resulting roll.   Amplify Curse. from 6th level you begin learning how to amplify the lingering curses to their breaking point. Whenever you spend Hit Die with a class feature, the creature being attacked has their curses amplified by an amount equal to your proficiency bonus. Upon being amplified  

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